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Combat fly text and passive class abilities

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Squidslinger Gilder:
Plasma if you notice I'm referring to a concept Blizzard uses. You'll see I'm bringing in an idea on a concept that appeases this generation and helps with retention. It does work. Heck, Borderlands uses it, Sanctum uses it. Seeing those numbers does raise the excitement in the minds of players in this day and age. As much as I'd like to keep things more purest, Muse already has hit markers added. So really, this isn't a sim game anymore. This is a borderline arcade title. In fact, while I love sim titles and such, they have never sold as well as arcade style games. People don't always want heavy realism when they play, hence why cell phone gaming and social media gaming have taken off so much. Its the quick, get in, get out concept that is playable within a lunch hour or a break time.

Already mentioned color coding the markers and numbers would be optional and mostly for the benefit of new players. So you can throw that argument out since it doesn't apply to you.

Plasma you did not read that class ability change? Both gunners and engineers would have a chance to crit but in different ways. Gunner with dmg, engineer with repair/rebuild. No classes are not as useful as they need to be, otherwise we wouldn't have such a demand for engineer only teams. No one seems to know how or want to change that. But if you give gunners an ability to crit, you can be sure you'll suddenly be seeing more gunners being allowed to play. Imagine putting one on a gat or flamer...the crit chance would make a huge difference in cracking hull armor. If you have a better idea, then please present it. But so far this community hasn't come up with anything else that works. Adding more tools slots, while nice, wouldn't solve it. Gunners would still be oppressed and relegated to medium weapons.

Plasma do you even know the retention rate this game has? Are you on at all times to train newbies? No. Heck I don't but I'm on enough to tell this game does not retain as well as it could. If we are moving towards an eSport environment, we need to retain better. We don't need CAs on all the time training and bottlefeeding newbies into airship adulthood. What we need is simple features which can get the job done when people aren't around for that. But also ones that can help CAs teach new players when they are on.

You mention patience and I totally agree, but this generation doesn't. How do you appease a CoD generation with the attention span of a goldfish? Give them numbers, give them colors, give them shiny objects! It is simple. Make it optional for vets if they want to turn it off but give the Coddies their reason to stay. Eventually they'll mature and realize they don't need the training wheels.

No need to get angry, I already predicted players like you would come out in a crusade against it. Pretty obvious you didn't really read parts of it through and consider what some of it is designed for. Unless of course this is just a MM tradition of harassing me whenever you can. Seems Zill likes to do that. Then by all means have at it.

Rumzie:
The numbers wouldn't even make the game easier, a new player will eventually get used to how many shots it takes on a gun to down hull armor. Plus you are detracting from the explosion detail when a heap of numbers fly over it. This game has some really good immersion that makes you go overboard.  :P Don't even think about mentioning the health bars.

Imagine:

--- Quote from: Gilder de Unfettered on August 07, 2013, 04:43:32 pm ---Plasma if you notice I'm referring to a concept Blizzard uses. You'll see I'm bringing in an idea on a concept that appeases this generation and helps with retention. It does work. Heck, Borderlands uses it, Sanctum uses it. Seeing those numbers does raise the excitement in the minds of players in this day and age. As much as I'd like to keep things more purest, Muse already has hit markers added. So really, this isn't a sim game anymore. This is a borderline arcade title. In fact, while I love sim titles and such, they have never sold as well as arcade style games. People don't always want heavy realism when they play, hence why cell phone gaming and social media gaming have taken off so much. Its the quick, get in, get out concept that is playable within a lunch hour or a break time.

Already mentioned color coding the markers and numbers would be optional and mostly for the benefit of new players. So you can throw that argument out since it doesn't apply to you.

Plasma you did not read that class ability change? Both gunners and engineers would have a chance to crit but in different ways. Gunner with dmg, engineer with repair/rebuild. No classes are not as useful as they need to be, otherwise we wouldn't have such a demand for engineer only teams. No one seems to know how or want to change that. But if you give gunners an ability to crit, you can be sure you'll suddenly be seeing more gunners being allowed to play. Imagine putting one on a gat or flamer...the crit chance would make a huge difference in cracking hull armor. If you have a better idea, then please present it. But so far this community hasn't come up with anything else that works. Adding more tools slots, while nice, wouldn't solve it. Gunners would still be oppressed and relegated to medium weapons.

Plasma do you even know the retention rate this game has? Are you on at all times to train newbies? No. Heck I don't but I'm on enough to tell this game does not retain as well as it could. If we are moving towards an eSport environment, we need to retain better. We don't need CAs on all the time training and bottlefeeding newbies into airship adulthood. What we need is simple features which can get the job done when people aren't around for that. But also ones that can help CAs teach new players when they are on.

You mention patience and I totally agree, but this generation doesn't. How do you appease a CoD generation with the attention span of a goldfish? Give them numbers, give them colors, give them shiny objects! It is simple. Make it optional for vets if they want to turn it off but give the Coddies their reason to stay. Eventually they'll mature and realize they don't need the training wheels.

No need to get angry, I already predicted players like you would come out in a crusade against it. Pretty obvious you didn't really read parts of it through and consider what some of it is designed for. Unless of course this is just a MM tradition of harassing me whenever you can. Seems Zill likes to do that. Then by all means have at it.

--- End quote ---
The notion that having numbers fly about will keep players in game is anecdotal at best. Correlation does not equal causation.

Blizz, Borderlands and the like are all made by huge companies with a long line of top selling games, of course they're going to have more folks playing. I highly doubt that flashing numbers around is the sole reason they keep their retention rate, and just because those games have them does not mean every game needs to as well.

Edit: Oh, and as for MM "harrassing" you, you might want to consider that some folks don't think your ideas are as smart as you think they are ;)

Plasmarobo:

--- Quote from: Gilder de Unfettered on August 07, 2013, 04:43:32 pm ---Unless of course this is just a MM tradition of harassing me whenever you can. Seems Zill likes to do that. Then by all means have at it.

--- End quote ---

No, we just have a fundamental difference of opinion here. I support you when you have good ideas, like the Sky Torpedo. Sure, maybe there are some kinks in game balance and it wouldn't work (a la Zill), but I thought it was neat. But here...

What you see as great features, I see as "Oh, another one of THOSE games." If COD kids want to play a rpg styled fps twitch game then let them play COD. This game doesn't need to cater to everyone. I would much rather have a base of players that want to take the time to learn. I did read your entire post, you misunderstood me. I think crits are a bad idea. Period. Guns was never a sim title, nor is it an arcade title. It exists in the weird middle ground. It is it's own game.

My thoughts are that the game should never feel mechanical, never feel like a game. Muse has done a wonderful job with that. Even the game-ification elements feel very integrated, organic and in place. Things like color coding, numbers, and hits would actively deter the sort of people not looking for just another arcade clone. I think the game needs a chance to mature and grow on it's own while not bowing to the pressures of instant gratification culture.

On that note, I think you are making sweeping generalizations about the state "current generation". I consider myself to have a low attention span. I made time for this game. You compare this game to a bunch of games in completely different genres. Maybe we should have faster speeds and drifting. Racing games have those. They seem to be doing pretty well.

I'm not sure why everyone is upset over the lack of gunners. Having a class used less than the other classes is not a terrible thing! There is a bigger lack of pilots! Let's buff pilots! But really, they are all fine. Nothing is stopping you from having more gunners on your ship. Do it if you want. Engineer teams aren't a bad or good thing. They simply are. If engineering isn't fun for you, don't do it. Nobody seems to want to change it, because there is absolutely zero reason why it needs to be changed. I don't think it represents a major problem with game balance. Gunners aren't oppressed. They just have a niche and as long as people keep shooting as well as they do, I will want more engineers.

To be fair, I don't know the exact retention rate. Muse doesn't seem to be too concerned about it, and when I hear from them "Oh god guys, we need you to get more people to stick around! Give us ideas!" we can have a real discussion about it. It was my impression that growth has trended upwards, if slowly. Plus retention is a terrible metric. My university rejects upwards of 77% applicants, that doesn't mean it's amazing. Not everyone is going to love this game. Come to terms with the fact that that is okay. Not everyone likes reading books, it takes too much time and makes you think. I still enjoy them, and like discussing them with my fellow readers, and I kept encountering more readers and encourage them to read. We've got enough CA's that anyone who plays for more than a few days will likely encounter a few. We do our best to reel in the best newbies.

Point being people should stay for the game itself. And if not, they should come back when they mature. We can do what we can to help the maturing process, and make sure this game is lots of fun, but that doesn't mean we turn it into a cheap hooker.

Nidh:
Well said Plasma

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