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Combat fly text and passive class abilities

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Squidslinger Gilder:
Years ago I remember someone asking Blizzard about why they use large numbers when it comes to dmg done and health totals. The response basically was, because people tend to like to see big numbers. Small numbers don't bring the same effect. It doesn't excite the player as much.

Thinking of this and considering GOIO. What would bring more excitement to newbies and maybe keep them playing the game longer? Simply adding the dmg totals to every shot as a fly text. Think WoW, TOR, or Borderlands type stuff. It doesn't stay on the screen long, just flashes and reveals how much dmg is being done. Now usually these work best in unison with a crit system where you get more excited to see a critical strike land on a target. But even simply having them in game would not only help new players see how much dmg they are doing, but also help show what they should be doing. Say color code it to change based on the type of dmg. Example: Carronades hit red on balloons but yellow on components and green on hull.

You could also work this into engineering as well. Yes we used to have raw numbers in the ship loadout screen but not everyone reads that.

Downside is, this brings a degree of arcade style presentation to the game. Sim nuts will cry havoc. But with AM coming, the PVP scene could be more arcade in presentation thus leaving AM to be more of the sim style of game. Arcade type features do tend to sell. CoD wouldn't be as big as it is today without them.

Also, lag may be an issue. Already seen tar lag matches in the past. How much more would fly text add?

Now this moves into another idea for classes. Passive abilities. Say each class has a set passive ability which extends their utility even more. For example:

Gunners = Get a % bonus to critical strike on their shots. Have to test to find a good middle ground but this combined with the combat fly text would likely generate some good buzz among newbies. Downside, vets may hate it. But it will make Gunners a bit better received and needed.

Engineers = Similar to gunners, they get a % chance to crit on repairs and rebuilds. This may balance it for the vets that hate it since engineer teams would be potentially able to compensate for the sudden burst dmg from critting gunners.

Pilots = Now here is the hard one. Engineer and Gunner are very similar and can work. But what can you do for pilot? They don't shoot or repair. So Ideas? I'm kinda thinking around the lines of a % bonus to ship stats with a pilot. Say, overall hp of hull, speed boost, turn rate, and vertical movement. Even if just say 5%, that would make it certain that pilots are a necessity in any match. Buffs would only be applied while on helm too so anyone else jumping on the helm could remove them.

Keon:
About combat fly text: I don't want numbers in my face.

Passive abilities: hmmm. maybe. I really don't like the idea of a crit in GOI.

Call me old fashioned, but I guess I just don't get the point.

Ninjamanj:
The Combat Fly text would be nice but maybe have it an option to turn it off or make it so you can set the things that tell you if you hit to turn a certain color for different damages.
As for the passive class abilities it would make gunners more important. I know i have seen some ships that will go 1 pilot and 3 engineers cause you don't really need the 4 ammo types. I have seen people go all gunners cause it would be harder than having a engineer and pilot with you cause they just aren't that useful. Also i have seen people go with no Pilot. I think though it should be like this
Gunner: better weapons are more accurate and have a chance to do bonus damage(critical hit)
Engineer: Faster repair over other classes even if you are using the same re-pair tool as a gunner or pilot.
Pilot: More maneuverability in general.(speed, climbing, turning, stopping)

Squidslinger Gilder:
Naturally old fashioned players wouldn't want it. That is clear, for them it would be optional via the settings menu. Heck I don't really see a need for it but in the interest of retaining players and keeping their attention spans sated, I'd be willing to put up with it. I'd consider it more of an assist tool and something for new players to think they are more leet than they really are.

You don't have to have it in your face either. It would be registering on the other ship, not in your face. Also consider it for casters and spectators. They could enable it and accurately see where ships are taking damage and how much damage.

Crit adds an element of unpredictability to the game. Does it need it, no...but I think it could drastically change how engagements go. It is clear no one is ever going to go for a level up system where the game buffs you the higher level you get.

Thaago:
I'm not sure about the idea of damage numbers, but I love love love the idea of the color of the hit indicator changing depending if you hit the "right" component. New people seeing little white hits when hitting a balloon with gat, but bright streaked red when they hit hull? Oh yes please! That will make it soooo much easier to teach new people. The only downside is that it will make sniping slightly easier - you tell through clouds approximately where you hit for example.

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