Info > Feedback and Suggestions
Leaver penalty
Rumzie:
All we need for this is more rewards for staying. I've played plenty of matches while getting stomped early and end up winning because most times I'm with beginners and it's simply a knowledge issue. So I explain how the ship operates and they go ham trying as best they can and it's great. I've also been in games where I've been stomped by a very well practiced enemy ship and although frustrating to try and counter the ships tactics and failing I always tell them good game and nice rig you guys did good. Then I usually end up adding them as friends and playing with them on a raincheck basis. I think humans can teach humans better than any computer can. I don't think as a community all of us have stepped it up to be idled upon. I don't think Muse is going to have all the answers.
RearAdmiralZill:
Could just make it so leaving mid-game means no progress toward achievements thus holding back levels if you do it consistently.
I mean, i'm as tired as anyone of people leaving mid-game, but it needs to reward staying over punishing leaving.
Swizy:
It comes donw to why we even have the reccomendation feature. Other then for a achievement chain it doesn't really do anything. There should be a better rewarding solution for the guys who play good and stay.
Calico Jack:
Teaching people how to abandon a match maybe is good tute fodder?
Also I was in a match yesterday where 1 ship ditched enmassse and I encouraged the other to abandon - our team still had to kill 5 ships to end the match because of the all AI ship which didn't officially "Abandon". Perhaps putting in a timer so that after x amount of time that nobody spawns into a Marie Celeste the match ends.
Calico Jack:
Though actually just thinking about it - this and the "gogogogoreadyupffs" are perhaps bad habits being learned in level locked matches.
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