Info > Feedback and Suggestions
Leaver penalty
Ventidius:
--- Quote from: RearAdmiralZill on August 08, 2013, 01:00:25 am ---Could just make it so leaving mid-game means no progress toward achievements thus holding back levels if you do it consistently.
I mean, i'm as tired as anyone of people leaving mid-game, but it needs to reward staying over punishing leaving.
--- End quote ---
Pretty much this, no progress for you if you do not finish the map.
Would not punish you if you had to leave due to RL issue XYZ (you wouldnt care, more important matters etc).
Ragequitters would find themselves left behind in progress, so it might "encourage" them to stick around and actually finish the map.
That said though, I have a hard time understanding why you would want to leave if not pressed with other immediate concerns: Matches last on average ~15 mins or so, is it so hard to sit that one out? Or at least try to make something work? You spend more time looking for a new lobby regardless, might as well make the best of it.
Calico Jack:
--- Quote from: Ventidius on August 08, 2013, 06:03:29 am ---why you would want to leave if not pressed with other immediate concerns:
--- End quote ---
DcDs are one reason another would be the pilot disappears and your ship is getting pwned, aka a rout in military lingo.
Duzzyy:
I agree that there should be something in place to discourage people from leaving as I find a ship full of AI engineers to be quite troublesome to destroy.
A system like this that was put in place in LoL completely put me off from the game because when I left for real reasons I would then come back to find myself temporarily banned because I left a game.
Though a system like this would help games go better, it wouldn't only discourage new players but it may start to make people who already play the game to leave as a whole.
But if a system was put in place to give a little title at the end of the persons name like 'Duzzyy [:(]' or something and if you play a certain number of games it will go away may encourage people to play the game for longer and start to enjoy it making them not want to leave
Kharthynogus:
I think all we really need is an indicator of percentage of matches completed right up front on people's profiles. This would give other players an idea of how "loyal" a given player is. Perhaps there could even be a badge that changes based on how loyal you are:
70-79% = uncommon loyalty
80-89% = valiant loyalty
90-99% = extreme loyalty
100% = unconditional loyalty
Overall, I agree that we should focus on rewarding loyal players instead of punishing disloyal ones. I just came from a match where two crewmen constantly badmouthed their captain to the point where the captain left right after their next death. Can you really blame him for that?
Duzzyy:
While this would be a good idea to reward good players I feel the people who consistantly leave gaes should have something happen to them to encourage to see a game out. Maybe if in the future the game had a ingame currency that you get at the end of a game, that could mean if you leave the game before you finish means you don't get anything
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