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Mobula component layout

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Thaago:
I enjoy flying spires a lot, but in pug's it really depends on the shooting quality of the crew. If you have 2 people that can shoot at long ranges you can tear a new one into any enemy. Unfortunately I'd say only about 35% of random people can hit at long ranges with a mercury or flak.

On topic:
I like that the Mobula has 2 definite engineering zones - its different from other ships. Considering that it can lay out a massive amount of firepower (4 guns at once is not all that hard to pull off), it needs something to balance it out. The rear ladders should give the engineers a bit more engine flexibility at least.

Demigo:
It may be made out of tissue paper but it can still hold its own. The other day I played in a spire with a goldfish as my ally (2 very squishy ships) against a galleon and pyramidion. We would actually charge ahead of the goldfish and go for a brawl coming out victorious 4 out of 5 times. When we died in the 5th brawl our ally managed to swoop in getting the score ending the game at 5 to 1.

Captain Smollett:

--- Quote from: N-Sunderland on July 24, 2013, 03:43:44 pm ---Oh no, I don't underestimate its power at all. It's an extremely potent ship in the right hands.

I hate it because people make me go main engi on it. Honestly, I'd rather spend half an hour sitting in the lobby.


--- End quote ---

Yeah, the hull on the Spire is one of the most boring places to be in the game; and if you're being shot at you can't leave.  That's why I usually try to manufacture situations where my main can go work the top deck trifecta gun to make up for the banality that normally encompasses the role.

Imagine:

--- Quote from: Demigo on July 24, 2013, 03:48:04 pm ---It may be made out of tissue paper but it can still hold its own. The other day I played in a spire with a goldfish as my ally (2 very squishy ships) against a galleon and pyramidion. We would actually charge ahead of the goldfish and go for a brawl coming out victorious 4 out of 5 times. When we died in the 5th brawl our ally managed to swoop in getting the score ending the game at 5 to 1.

--- End quote ---
I don't doubt you can pull off good stuff with spires if you have a crew that knows what it's doing in regular matches. Tournament play is an entirely different animal though :P

Echoez:
Sniper Spire in 2v2 will never work for the same reason SniperFish doesn't work, Mercuries eat it alive, it can't dodge sideways and its massive vertical hull ensures that if you don't take out its gun, the bullet will still find its target. It's also slow and hard to manuver with on the vertical axis due to the vertical profile. It's a very high risk ship and not worth the effort.

That said, it's still beautiful ship and if well protected can perform well, but it's not worth the risk most of the time since people can just forget about it and go with the much safer option that is the Galleon.

Yes I am implying that your enemies are not brickheads and actually know how to easily counter one of the most fragile ships in the game. At least in 2v2.

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