Info > Feedback and Suggestions
Mobula component layout
N-Sunderland:
--- Quote ---I personally don't see the need to have a buff-gineer on the ship at all.
--- End quote ---
The ship is a glass cannon. It needs buffgineers to give it extra firepower and a bit of additional survivability.
Demigo:
Buffing the hull is proportionate. The hull armor is so low that buffing barely adds anything. If you want a buff-gineer I recommend replacing you gunner with one. At this point your running with 2 main engineers in each hallway and a buff-gineer/ gun-gineer running around the whole ship.
Calico Jack:
--- Quote from: Demigo on July 24, 2013, 11:42:50 am ---Would it be possible to add a window in the back of the captain's cabin? I often find my self wasting both time and effort trying to back up. I have to rely on my gunner and engineers to tell me where I'm going.
--- End quote ---
look through the ballroom windows behind the pilot and rotate the mob slightly alternating left and right can help
HamsterIV:
I get stuck on the ladder after getting off the gun all the time. I think it is my Pyramiddion engineer habit of backing up while turning to get the balloon. Anyway the "Nightmare" and "Cruel and Unusual Punishment" is just Hyperbole. The Mobula needs some work. Crewing on it is interesting, but not as much fun as it could be.
Andrej Peribosky:
--- Quote from: LordFunPants on July 24, 2013, 10:11:11 am ---. i only have AI to work with and somehow, somehow adding the ladders has made them even stupider -_-; you should see some of the drunken paths these guys take.
--- End quote ---
Cant you flag the new ladders as player only?
Currently the AI on mobula is extremely bad it renders the ship completely unplayable with even one AI.
I have to mount flares on most of the ship so that the AI gunners doesnt run all the way around the place.
Engineer AI is just impossible, by the time they get to the hull, you are dead.
I strongly think the bottom AI engineers needs to stay in one hallway and never move from there. Probably not easily codable though...
If only we could manually set priorities or schedules for AI... :P
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version