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So, about those Double Hwachas

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Barujin:
My main point is that my whole crew spent the entire time against this Galleon just repairing since it was reloaded and ready to fire again once our ship was fixed enough to fire back, disabling most of our ship... again. The weapon is simply poor design. It took a while for the Hwachas to destroy our ship, but they were content to wait since we literally couldn't go anywhere.

Serenum:
There's plenty of ships that with the right loadout can keep an opponent totally helpless, I do the same with my Carronade-Banshee Squid.
The Manticore is a nice weapon, but hardly OP. You just need to adjust your strategy

Surette:

--- Quote from: Barujin on July 23, 2013, 02:28:33 pm ---My main point is that my whole crew spent the entire time against this Galleon just repairing since it was reloaded and ready to fire again once our ship was fixed enough to fire back, disabling most of our ship... again. The weapon is simply poor design. It took a while for the Hwachas to destroy our ship, but they were content to wait since we literally couldn't go anywhere.

--- End quote ---
If you're allowing dual hwachas to hit you, you're not flying correctly. I don't mean that as an insult, but hwachas are easily countered, you just have to know what you're doing.

In particular, galleons have two heavy guns on each side, but they're absolutely useless against you if you're behind them, since you can shoot out their engines (and their hull) and they won't be able to turn to get their guns pointed at you. Take a ship that's easy to maneuver, and then you can fly right into their blind spot untouched.

Against hwachas (or all heavy guns really) you'll want to have a mercury field gun. That way you can easily snipe out the hwacha before it's able to hit you at all. The mercury has a much longer range than the hwacha does, so if you have a gunner who is able to shoot the mercury, you'll be able to keep the hwachas destroyed while you approach the galleon.

Anything will seem overpowered if you don't know how to counter it, it's just a matter of trying different approaches and finding every ship and gun's weaknesses. Again, I don't mean any of that as an insult, just takes some practice is all.  :)

Barujin:

--- Quote from: Surette on July 23, 2013, 02:34:38 pm ---
--- Quote from: Barujin on July 23, 2013, 02:28:33 pm ---My main point is that my whole crew spent the entire time against this Galleon just repairing since it was reloaded and ready to fire again once our ship was fixed enough to fire back, disabling most of our ship... again. The weapon is simply poor design. It took a while for the Hwachas to destroy our ship, but they were content to wait since we literally couldn't go anywhere.

--- End quote ---
If you're allowing dual hwachas to hit you, you're not flying correctly. I don't mean that as an insult, but hwachas are easily countered, you just have to know what you're doing.

In particular, galleons have two heavy guns on each side, but they're absolutely useless against you if you're behind them, since you can shoot out their engines (and their hull) and they won't be able to turn to get their guns pointed at you. Take a ship that's easy to maneuver, and then you can fly right into their blind spot untouched.

Against hwachas (or all heavy guns really) you'll want to have a mercury field gun. That way you can easily snipe out the hwacha before it's able to hit you at all. The mercury has a much longer range than the hwacha does, so if you have a gunner who is able to shoot the mercury, you'll be able to keep the hwachas destroyed while you approach the galleon.

Anything will seem overpowered if you don't know how to counter it, it's just a matter of trying different approaches and finding every ship and gun's weaknesses. Again, I don't mean any of that as an insult, just takes some practice is all.  :)

--- End quote ---
I get what you're saying and I didn't feel insulted. This game just isn't for me. I suspect that much of the public might feel the way I do when they try GoIO, but that's my opinion. There's just so much strategy and teamwork involved that I'd rather play something else, instead.

naufrago:

--- Quote from: Barujin on July 23, 2013, 02:28:33 pm ---My main point is that my whole crew spent the entire time against this Galleon just repairing since it was reloaded and ready to fire again once our ship was fixed enough to fire back, disabling most of our ship... again. The weapon is simply poor design. It took a while for the Hwachas to destroy our ship, but they were content to wait since we literally couldn't go anywhere.

--- End quote ---

Sounds like you're blaming the game instead of trying to learn from your experience. I know it's much easier to blame others and not yourself, but you can't get better if you don't place even the slightest fault on yourself. There are numerous things you could have differently that would help you avoid that situation. You could have used a different loadout or ship, you could have controlled your positioning and engage distance better, you could have coordinated with your ally better to get the galleon off you since that galleon definitely isn't going to be killing you quickly...

Just trying to help you, not insult you.



--- Quote from: Barujin on July 23, 2013, 02:38:46 pm ---I get what you're saying and I didn't feel insulted. This game just isn't for me. I suspect that much of the public might feel the way I do when they try GoIO, but that's my opinion. There's just so much strategy and teamwork involved that I'd rather play something else, instead.

--- End quote ---

That's mostly true if you're a pilot, so maybe you'd rather try being an engi or gunner? With those, you don't have to think as much about strategy and tactics- it's mostly just triage and knowing where to point your gun.

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