People are still discussing the lack of a kick function in this thread? Realy?
Aside from the fact that you have completely deviated from the point of this thread, the discussion is pretty pointless, sinse this function will never get implemented in this game most likely.
And to add the real discussion, in my opinion lack of variety is what this game doesn't have and costs it a lot of population and despite how much I love it, I've started feeling it strongly.
Due to how the weapons work some weapon slots have defacto weapons that go in them, even light weaponry that has a variety of weapons is limited due to the efficiency of some. As for the heavy guns, there are only 4 of them, 1 of which is just a bigger finisher than the regular flak, which is pretty boring for a heavy gun.
At least 1 of the ships of this game is pretty horrible in the most played game mode, which is 2v2. Ships with light weapons end up being the same each time and ships with heavy weapons have limited choices, let alone the mere existance of the Galleon cripples the introduction of new heavy guns since everything needs to be balanced around it.
Also the last update didn't realy add much, the ship is fine and all, but still, just like the Spire, too weak to hold on its own and countered very easily. The mine launcher is a fun gun, but not used due to the wonky nature of it, so yeah I'm ranting about the lack of weapons used and lack of variety of the heavier weapons.
I want more guns.. v .v