Info > Feedback and Suggestions
Stop punishing high levels
Clara Skyborn:
--- Quote from: Pickle on July 12, 2013, 05:35:06 am ---
--- Quote ---On a largely unrelated note, this patch will also change all capture point objectives to a simple "capture" while we rework our capture point event system to be a little more sensible and consistent. Sorry for the ongoing confusion on that one.
--- End quote ---
There's nothing wrong with defend achievements. What's wrong is having to use a ****ing Galleon to do it (no apologies for implied language, I do feel strongly about this). Thinking that the "defend" part is the larger part of the problem fails to address the masochistic decision to force players to use the least appropriate ship for a CP game. It implies you're fiddling with the system without making an effort to understand the player perceived problem. And TWO achievements specify Galleon and Defend. Remove the Galleon requirement, it's easy to rack up Defends with any other ship. Change it to Junker if you want to specify ship type, it's far more suitable than Galleon for that role.
--- End quote ---
Actually, the main issue here is that the current capture event system has some internal inconsistencies and uses misleading wording. The "defend" event, as many of you have observed, is actually what might more properly be called "neutralize," switching an enemy-controlled point to neutral. The "defend" achievements were designed with a more sensible meaning of the word in mind -- actually preventing an enemy from taking a point you already control, a defensive role which a Galleon would be suited for. That event, which isn't actually called out in the current system, would be the enemy's failed "neutralize" attempt.
It was a question of either changing the achievements or fixing the events. Fixing the events was the preferred course of action, but unfortunately until now it's fallen by the wayside, so the inconsistency has stood. So in the meantime, while we work on it, we're just simplifying the achievements to the least ambiguous state to remove that particular source of pain until we can make the system work the way we want it to.
Imagine:
--- Quote from: Kyren on July 12, 2013, 09:59:19 am ---I'm a level 6 Engineer and Pilot since some months already, and it doesn't look at all like I'm going to reach level 7 with any of those. Because the current, comparatively low, achievements require things of me that don't fit my playstyle. I hardly ever play on "professional" ships that would require me to bring a buff hammer, with the newbie crews I'm usually with I can't go away from Spanner and Mallet.
--- End quote ---
Oh, you can. Pretty easily, I might say. I went from 5 to 7 in engineer in probably less than two weeks, almost all of it flying in pug games. Was it with ideal loadout? No, obviously not, but it's very very doable.
Pickle:
--- Quote from: Clara Skyborn on July 12, 2013, 11:08:30 am ---
--- Quote from: Pickle on July 12, 2013, 05:35:06 am ---
--- Quote ---On a largely unrelated note, this patch will also change all capture point objectives to a simple "capture" while we rework our capture point event system to be a little more sensible and consistent. Sorry for the ongoing confusion on that one.
--- End quote ---
There's nothing wrong with defend achievements. What's wrong is having to use a ****ing Galleon to do it (no apologies for implied language, I do feel strongly about this). Thinking that the "defend" part is the larger part of the problem fails to address the masochistic decision to force players to use the least appropriate ship for a CP game. It implies you're fiddling with the system without making an effort to understand the player perceived problem. And TWO achievements specify Galleon and Defend. Remove the Galleon requirement, it's easy to rack up Defends with any other ship. Change it to Junker if you want to specify ship type, it's far more suitable than Galleon for that role.
--- End quote ---
Actually, the main issue here is that the current capture event system has some internal inconsistencies and uses misleading wording. The "defend" event, as many of you have observed, is actually what might more properly be called "neutralize," switching an enemy-controlled point to neutral. The "defend" achievements were designed with a more sensible meaning of the word in mind -- actually preventing an enemy from taking a point you already control, a defensive role which a Galleon would be suited for. That event, which isn't actually called out in the current system, would be the enemy's failed "neutralize" attempt.
It was a question of either changing the achievements or fixing the events. Fixing the events was the preferred course of action, but unfortunately until now it's fallen by the wayside, so the inconsistency has stood. So in the meantime, while we work on it, we're just simplifying the achievements to the least ambiguous state to remove that particular source of pain until we can make the system work the way we want it to.
--- End quote ---
[sarcasm]
.. ..and Capture is sooooo much easier than Defend with a Galleon.. ..
[/sarcasm]
Eventually, after a couple of months of asking we did get a definition of what was meant by Defend a while ago. It may be surprising, but on this occasion it's not the language error that's the problem. Leave it as Defend, but please change the ship requirement.
RearAdmiralZill:
I've won too many CP's in a galleon to believe it's utter crap in them. It's not the slowest ship, after all.
Pickle:
--- Quote from: RearAdmiralZill on July 12, 2013, 11:52:05 am ---I've won too many CP's in a galleon to believe it's utter crap in them. It's not the slowest ship, after all.
--- End quote ---
Winning and Capping/Defending are two different things.
I can win with a Galleon, but I ain't the one on the team getting the Defends/Caps. Whilst it may not be the slowest, it's certainly the most sluggish in the game - combining poor speed with worse manoeuvrability. Trying to get Defends on Scrap, I've even found that if your balloon is popped you can drop a Galleon down the back of that big plate. And then your stuck, until you can wiggle down to just the right spot, and get your balloon deflated enough to squeeze through whilst retaining enough lift not to sink. I'm getting extremely frustrated with this achievement, trying to do it the right way and not set-up a fake farming match. I find the suggested "fix" less than satisfying. Keep achievements for Defend, it encourages a more active approach to CP matches and encourages a team to try and push the opposing team off the CP.
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