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Stop punishing high levels

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Squidslinger Gilder:
The Galleon one is bad but not impossible. In an ideal situation the enemy has started capping and the galleon comes barreling in. Block is triggered and boom you get it. Unfortunately the game is very finicky on blocks. Sometimes it says a block, sometimes it says contest. If the achievement was changed to be contest with a galleon it would be much easier. In fact, a bit too easy. Personally I think defend should mean you sink a ship contesting while you are on a point. That is entirely doable with a galleon and not always easy since junkers/pyras will have the armor pen/dps advantage.

Honestly I only got my other two classes up to 8 just for the costume unlock. Really don't have a lot of incentive to go beyond that. Some of their achievements are just as nightmarish if not worse than pilot at those high ranks. I do eventually play them but I like to get pilot out of the way first. I was just starting on that when I hit 10, then again at 11. Muse keeps adding ranks so I can't get back to it.

Think 14 may be possible. Looked through it again. Some bad ones, but not all restrictive. If I can get past Firnfeld's 4+ restriction, then petition for Flayed to be reinstated, maybe. But 15...think 15 will take private game farming and maybe another year of gameplay. I cannot see enough low levels reaching the ranks needed to complete it. Maybe when Adventure mode comes out we'll have a 15 or two.

I still will play but I do think I will cut back game time. Knowing there is just an impassable wall in the way just doesn't make me want to beat my head against it. Think Muse will eventually roll some of this silliness back once they see it just not working.

RearAdmiralZill:
Something I'm not grasping is why you feel the need to "cut back on play-time" because you can't get to lvl 15 in a manner of days/weeks. For something that means nothing apart from a big number next to your name, I don't know why you guys fixate so much on levels.

Maybe that's me though and it's really an opinion. I haven't looked too far into them as I just get mine as I go. The only issue I see with achievements is how they (relatively) stay the same while the maps evolve. Defending on Flayed was much easier before it was a crazy king. Same on Scrap. Any defending on a crazy king or koth is going to take awhile.

Mattilald Anguisad:
If you were less focused of chasing levels instead of having fun, then you'd have... you know more fun. I fully agree that a lot of hight level achievments are nightmare (literaly thousands of buffs ove cousre of several achievments for example - with the changes to firefighting, fire fighting tools are even more important to have, or extinguish 200 hull fire with chem spray, with reduced effectiveness this takes waay too long to extinguish fire with it ), and I'm up for complaining. The only issues with some of the complaints is that it's getting longer and longer to level up. So what? It's no as if there were any actual benefits to leveling.

Kyren:
I'm a level 6 Engineer and Pilot since some months already, and it doesn't look at all like I'm going to reach level 7 with any of those. Because the current, comparatively low, achievements require things of me that don't fit my playstyle. I hardly ever play on "professional" ships that would require me to bring a buff hammer, with the newbie crews I'm usually with I can't go away from Spanner and Mallet.

I've got the Achievements up to this level because they reflect my playstyle up to a point. Ships I fly with, tools I use, maps I play on. Now they're mostly about ramming, buffing, flying galleons. I'm not going to let my loadout or ship be dictated by some achievement that only gives me a higher number in front of my name - I consider that fancy number much too insignificant for that. I don't get any benefit other than clothing (and I can obtain clothing in a much funnier way trough Dev battles, Tournaments, etc.)

For something that in the end only gives you a number in front of your name, achievements are really overrated here. I understand it can be interesting and catching to get them, but when playing comes down to achievement farming something's going very wrong.

Also, I think that the progression with levels isn't all that imbalanced. Yeah, the numbers look fantastically high, but being, for example, a level 12 Pilot should require a very long playing time. If that's the case, then the levels at least have a meaning in showing how long someone's been playing for.

Surette:

--- Quote from: Gilder on July 12, 2013, 04:25:57 am ---Yeah I think I'm just going to cut back play time now. I don't really see it as possible to reach the end. It would take all level 1s getting instant turned into 10s to do it. Just not feasible. I'm close to 13 so I'll hit that but I see no point in continuing on. Congrads Muse...at 670 hrs into the game, you actually found a way to make me want to cut back time playing. Guess its time to revisit my long neglected Steam list and see what I've been forgoing to play for more Guns.

--- End quote ---
I'm sorry but this sounds absolutely ridiculous to me. Are there people out there who actually feel this way? Are you honestly only playing right now so that you can reach the level cap? That sounds miserable. I can't fathom why anyone would play a game for the sole reason of reaching the max level. If I ever cut back my playtime, it'll be because the game gets boring. Realistically, I'm never going to max my levels anyway (or if I do, it'll be quite a while). I just play for fun and try for a few achievements here and there, because they add a different element of challenge. I can't imagine the achievements being anyone's sole focus of playing.

I also don't mean to attack you Gilder, you're a good guy but playing the game just to reach the level cap sounds more like work than play to me.

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