Info > Feedback and Suggestions
Stop punishing high levels
RearAdmiralZill:
Well Scrap is different in that is has that sole point, making it more or less awkward.
--- Quote ---I can win with a Galleon, but I ain't the one on the team getting the Defends/Caps.
--- End quote ---
Might just be play style then, because I do plenty of both in my galleon.
I will agree that when it comes to getting defends on maps with just one point, your options get kind of weird in terms of how to get defends. If you get the point first, then you'd want to "give it back" which isn't how you should be playing that. The point rarely changes hands often, so then you are left with doing these many times over.
Pickle:
Could there have been a worse combination than Galleon and Scrap though? for Defends.
Any ship but Galleon, or any of the other maps but Scrap (Anglean or Refinery).. but to put both together is reminiscent of some of the default loadouts for newbies that someone gained such masochistic glee from..
RearAdmiralZill:
--- Quote ---The only issue I see with achievements is how they (relatively) stay the same while the maps evolve
--- End quote ---
This is why I say this. Back in the day, when Scrap was 1800 points to take, no moving clouds or storms, and a bigger field to cap in, this achievement was much easier to do in a galleon. Now you have the same achievement, on a much different map mechanically, and it had gotten much harder. Not impossible, but hard to the point of asking "why has it not evolved as well?"
Clara Skyborn:
Ok, ok. Ship requirements for the Galleon will be removed from all capture objectives, potentially subject to change when the capture event system evolves.
RearAdmiralZill:
Lol, not my intended goal, but it'll make some people happy I suppose. Thanks Jess.
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