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GUNS & GUNS SKILL v1.3 Balance Issues

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N-Sunderland:
Not sure about trigger radius or health, but the AoE is 60. It's large enough to hit more than one ship.

Captain Smollett:

--- Quote from: Zenark on July 16, 2013, 10:38:50 am ---The mine really looks pretty fair as is to be honest. MAYBE.... It could have a bigger trigger radius.

--- End quote ---


--- Quote from: Captain Smollett on July 11, 2013, 06:38:19 pm ---Turn them into proximity mines!  Allow them to be to detonated by ships even further away than currently.  This gives them the area denial they've always been meant to have.  Distance to detonation can be tweaked into balance.



--- End quote ---

I know right!

Echoez:

--- Quote from: Captain Smollett on July 16, 2013, 05:05:48 pm ---
--- Quote from: Zenark on July 16, 2013, 10:38:50 am ---The mine really looks pretty fair as is to be honest. MAYBE.... It could have a bigger trigger radius.

--- End quote ---


--- Quote from: Captain Smollett on July 11, 2013, 06:38:19 pm ---Turn them into proximity mines!  Allow them to be to detonated by ships even further away than currently.  This gives them the area denial they've always been meant to have.  Distance to detonation can be tweaked into balance.



--- End quote ---

I know right!

--- End quote ---

The effects of the impact damage that is dealt should also lessen the further away the ship that is being hit is.

Sammy B. T.:
I think the light flak needs some attention. Before there was a good mix between flaks and mortars as the killing weapon with benefits to both. I fear that with the heavy change (I refuse to call it a nerf) the flak now really loses out to the mortar. It is simply too inaccurate with anything other than heavy.

Captain Smollett:
There might finally be an argument to reducing the jitter for the light flak (or instead maybe increasing speed and range)... but then again doing it too much would make flak op due to burst rounds and such.

It seems that anytime there is even the smallest change; either the flak or the mortar will become the superior weapon and hence, meta; which almost seems inevitable due to how similar those guns are to each other in function. 

No one said gun balance was easy.

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