Main > Gameplay
GUNS & GUNS SKILL v1.3 Balance Issues
awkm:
Post your comments regarding guns and gun skills balance here for v1.3
For theory crafting and specific weapon discussion, please move it to its own thread. Let's try to keep this to issues tracking.
Change log:
http://gunsoficarus.com/community/blog/version-1-3-is-here/
Thanks
Captain Smollett:
So currently the mine launcher seems powerful but it really isn't used much and is easily avoided even by new pilots limiting its utility and usefulness on the battlefield.
So how to make it the terrorizing force on the battlefield it was always intended to be?
Turn them into proximity mines! Allow them to be to detonated by ships even further away than currently. This gives them the area denial they've always been meant to have. Distance to detonation can be tweaked into balance.
awkm:
Agreed.
Imagine:
Since mines have been out for like a whole what, two days, I suggest we wait a bit and see what uses people find for it before making changes ;)
Serenum:
--- Quote from: Imagine on July 11, 2013, 08:03:53 pm ---Since mines have been out for like a whole what, two days, I suggest we wait a bit and see what uses people find for it before making changes ;)
--- End quote ---
This...
Honestly I'm afraid that if mines get buffed then certain maps will become almost unplayable, like Canyons or Paritan Rumble. Or what about any CP map? I know you can shoot mines down, but still...
Navigation
[0] Message Index
[#] Next page
Go to full version