"Hey! Captain, that Galleon on the opposing team has two buffing engineers and no one on board has Heavy Clip for the four Hwachas they have equipped. How about we target that ship specifically for some easy points?"
Sorry, sounds like a bad idea. Good in principal, but likely to work against you rather than for you. And you can't restrict it for crew/Captain to see, because swapping between ships would allow you a sneak peak.
I'd rather see the proposed Ship Lobby make an appearance as quickly as possible.
Yes but imagine there are two teams, one is full and the other is not. Somebody from team A goes over to team B, takes note of team B's loadouts and returns to his team. "Yeah, pretty normal stuff, heavy clip for the gatling guns on that pyrad... oh but they got incendiary rounds, so be ready for that. Also don't get to close the the goldfish's starboard because their engineers have lesmok for the flamer. One guy on the pyrad has a buff so I assume he will go upstairs." So team A now has a general idea of team B's strategy but team B is left in the the dark about team A's. If this game is going to have a see your teams loadout feature you will need to see your enemies to keep it fair, because we all know above scenario would happen.
I'm not proposing this idea for the sake of helping the enemy but helping crews. In the scenario you mentioned, this system would allow for one engie to think "It's probably best if I just got a mallet and spanner since he'll do the buffing." Even if the other engie doesn't communicate. Or for a captain to say "One of you two are going to need to change your loadout, two buffs really aren't needed. Also all of you get some heavy clip, and gunner if you could please get burst rounds for when we're close that would be great, thanks." Because as I said, it will help experienced players teach people who either don't know that their strategy isn't going to work on account of being inexperienced or are too shy to ask. Because someone on their team, or God forbid a kind enemy who doesn't want an easy fight, will hopefully correct them and they learn and they are now better. This in turn is easier learning than embarrassing scenarios later when said new players has there entire team yelling at them.