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Spire Discussion.
Zenark:
What about making it a bit shorter? I mean, I know it's supposed to be tower-like but the long spikes on the bottom are just ascetic, right? This wouldn't be a massive change, but it would help it's survivability against mortars and make it a bit more agile.
Crafeksterty:
Ive been playing with the spire for some time and, the thing is. You play as a glass cannon, dont try to repair until the threat is dealt with.
But one miss with a shot like the flak is just so dangerous that the spire being squishy makes missing a total and utter failure. Which makes the glasscannon aspect of the spire, not so glasscannony when the other ships can just get close and shoot you.
The thing is, it is slender and it has very little uses of it being slender. A strafe option (Hilarious enough) would do the spire what it needs. But sense all ships work as something similar. It needs a quick turn speed and good acceleration when moving or going up and down. Does not need speed boost, or vertical speed boost. But acceleration boost. As soon as the captain aims to go forward, the ship goes in that speed quickly.
Making the spire easy to meneuver with despite being slow is what it needs. Then, maps like the labyrinth, canyon ambush is its best friend. Same with turning speed.
It needs to look around real fast, and when it does manage to do a meneuver, needs to have an eye on its target.
Acceleration and Turning speed is what it needs in my oppinion.
Plasmarobo:
I think maps like Labyrinth and Canyon are super dangerous to a spire!
I'm getting to the point where it's pretty easy to navigate the various obstacles, even in a Pyra. Sure I have bad days.
But those maps are so awesome for pinballing a spire!
Wait till they are near a solid surface, and ram them into it! They bounce between you and the wall as you keep moving forward with moonshine. A very crunchy + satisfying way to destroy one.
I can see them flitting behind the surface with an acceleration and turning boost, but I don't lock in until I'm sure my ram will connect anyway. Not that it's not a good idea, but I'm not sure those maps would grant too much advantage.
Mr.Bando:
Remove the hitbox for the pointy bottom part so you have to hit the main body to do dmg?
just a suggestion
Echoez:
That's funny cause even that silly iron part in front of the balloon is considered hull armor as well. I could take down a Spire's armor even though the whole ship was behind a building except for half their balloon and that iron part.
I'm sure the devs were thinking of a sniper platform when making this ship, it just didn't turn out as good I guess.
Now if only it could point 2 Mercs at one target at once..
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