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Spire Discussion.
RearAdmiralZill:
Based on recent ship balance posts, I'm making this so it keeps that thread tidy. Feel free to discuss what it might or might not need.
Ofiach:
The spire blows. It's only good when the enemy captains aren't coordinating. Any other time its 5 free kills and GG.
Parkourwalrus:
The spire is a weak support ship, which seem to outnumber bawlers and snipers nowadays. The goldfish disables baloons or guns, the galleon is an area denial ship, can be a sniper though, finally, the squid is for harrassment to support other ships. The only decent brawlers are pyra and junker, and the only good snipers are pyra and galleon if your gunners/gungineers are flak gods. This is a problem. The pyra is just too versatile as a sniper to make spire useful alongside it. I have two suggestions, one is to replace the left bottom gun with a medium gun, and rotate it left a bit. This keeps it a support ship as it is hard to trifecta but makes it more versatile in a support role. The second is to keep the left side gun, but move it back ant rotate it right. This allows the hull engi to get in some shots while still being close to hull in a merc duel. The added fire concentration helps the spire quickly snipe stronger ships out of the sky as long as they have a good flak gunner.
Echoez:
So what do we know about the Spire:
PROs:
1. Second fastest turning rate, only slower than a Squid.
2. Can equip a medium gun.
3. Can get either a close or long range trifecta very easily depending on the loadout.
4. Vertical hull means a more slender broadside.
CONs:
1. Only faster than a Galleon and only marginaly so.
2. Extremely fragile hull and armor.
3. Components are way too exposed and clumped up.
4. Slender broadside off set by a massive vertical hull
5. Vertical hull also makes it harder to navigate on some maps
6. Its balloon is a massive lumberjack bait, only eclipsed by the Galleon's balloons.
There might be more, but let's start with this.
It's a glass cannon and that's being nice to it cause even glass breaks harder than a Spire and it hurts more when you break it. It's sniper capabilities are outclassed by a Pyramidion and a Galleon and its close range capabilities are outclassed by the Goldfish or the Squid, which are at least smaller and nimbler so they can easily get in and out of fights close range.
So the Spire is quite litteraly a stick, stuck in the middle of nowhere. There is nothing it can do that other ships don't already accomplish even more effectively unless your enemies aren't coordinated.
After thinking about it for some time, I realy believe the Spire should just be bulkier, it's hull is pretty massive and has a giant shield up front, so why not tankier? Making it faster wouldn't solve any problem cause it is already difficult to navigate it due to its vertical hull on any map that isn't dunes and other ships would still be faster, especialy its arch-nemesis, the Bullmidion.
So yeah. What do?
PS: Dammit Zill, I was supposed to start the 'Buff the Spire' crusade! ; n;
HamsterIV:
I look at the Spire as a Goldfish with more fire power and more target area. Having a forward facing main gun, it can out do the Goldfish in a strait slugging match. It is not in the same category as the Galleon since it can control distance while fighting. Unfortunately since the explosive damage vs hull armor reduction you are not seeing as many Goldfish in the skies.
If the spire had more armor I could see it easily taking over the roll of the Pyramidion as the brawler's ship of choice. It is significantly easier and more effective to get a Spire trifecta than a Pyramidion trifecta. At brawling range nobody misses, and the faster turning speed would be nice against those slippery little squids.
I am not fond of the Spire as a sniper platform since the Junker and the Galleon can both outperform it if they are also set up for that roll. I see success of sniper Spires more an artifact of the other team not coming equipped to deal with the threat, than the Spire's superiority in the roll.
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