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Spire Discussion.

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Letus:
The hull armour is strong enough to make the pipewrench noneffective, but weak enough that the mallet is also noneffective...

You either fight repairs...or get killed in a cooldown...

Sonoskay:
Well... i dont know if this would work exactly... but one of the biggest issues i can see with the spire is even though it has a great turning speed its still fairly easy to flank. just getting behind it is a near death sentence.. SO maybe by buffing the turning speed... or This is an off the wall idea a bit but.. adding a light gun to the rear. Idealy a disable gun to take the heat off its rear a bit.

Though zills idea to make it galleon like is an apealing one. I would like a good tank alternitive to the galleon. I hate the galleon but would like to pilot a big ol meaty ship.

Another idea maybe is to add a Long range  medium gun that exelce at sniping...  Somthing more Reliable  than the Flak or lumberjack, somthing that needs the help from the other 2 guns in its trifecta.   though i think adding a gun like this may just add more power to the snipeing galleon.



I'm no pro and i dont know the spire that well.. Im just spitballing ideas that it seems not many have brought up yet..

Echoez:
You know, the Spire works just like a tower does ( no pun intended ), it's best used when it just stands there and deals out punishment.

The problem is, it's not nearly enough as durable as a tower should be and there are realy no guns to support the glass cannon role it's supposed to take except the Lumberjack, which is the only gun that can deal significant ammounts of damage to both balloon and hull armor and keep firing.

I do not consider the Heavy Flak or the Hwacha fit for a glass cannon simply enough cause they do not deal nearly enough armor damage, hence, you can't take down your enemy before he does, which is the glass cannon's role and they are used better on other ships. I am assuming equal player skill for the sake of balance.

Maybe we will see the Spire used more if some other heavy weapon that fits thes glass cannon role will be released since there are no plans to change it yet.

Zenark:
What I like about the Spire is that even though a Galleon has an extra heavy weapon on its side, a Spire can approach an enemy in a straight line while still firing on it.

I like the easier to rebuild armor idea, or just any armor/hull buff. Comparing it to the Goldfish is silly in terms of maneuverability. A Spire, in my opinion, should have better armor/hull than a Goldfish since the fishy is so much faster. As for its brawling capabilities, a Pyramidion and Junker also have better maneuverability. In a one on one fight, even if a Spire has an upper hand if its buffed, it certainly is not going to be as versatile as the other ships (in a point match, for instance).

I think the Spire should be the best ship of its role, while being weaker in others.

HamsterIV:
I would like to see more ships in the galleon class but I don't think the spire belongs there. Attacking a Galleon is about trying to use speed and positioning to negate its superior firepower. The spire has sufficient maneuverability and gun placement that it can not be approached in the same way a Galleon is approached. Also the Spire can control engagement distance better than a Galleon giving its attackers less options in how they engage it.

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