Author Topic: Adventure Events (with a sidegun of roleplaying)  (Read 3930 times)

Offline Opal

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Adventure Events (with a sidegun of roleplaying)
« on: June 13, 2013, 06:28:24 am »
Hello, I'm Opal.  I'm relatively new to this community, but an idea occurred to me which I have not yet seen posed on the forums, so I thought this might be a chance for me to break out and be useful in some small way, to this game and community I've quickly come to love.

From the match chatter to the forums, it seems many, many of us are eagerly anticipating the coming release of Adventure Mode!  This will bring a new depth and context to this already interesting and unique game, something which I'm practically rolling on the gun-deck for.  Unfortunately, Adventure Mode can only be seen way out on the horizon, a promising and intriguing speck oh-so-far-out.  Skirmish Mode, as well, is already here and already excellent...  So, while we all wait pulling our hair patiently for the expansion, I figured why not experiment and maybe bring some of the Adventure into the current game?

This is mostly just meant to be a brainstorm for how to do this, but I was thinking of running a number of events, (maybe weekly, or once every two weeks, depending on time, human resources, interest, and so forth) to bring some unique adventures, scenarios, and maybe a bit of optional roleplaying into Skirmish Mode.

I may not be the most qualified to try and organize such an event but I'd be willing to try!  Of course, if anybody else would want to help or take over we could talk about that too. <3



Some ideas, likely to be mixed and matched:

  • Faction Conflicts:  Both teams have limited access to ships and weapons, to emulate fighting for the different factions.  Of course, faction ships and/or weapons (if planned) are not in Skirmish, but it wouldn't be difficult to assign some through reason, just for the fun of it.

  • Objective Matches: Objective types not currently in the game...  Lot of discussing need-be-done on this one! 
    -Could include some type of escort missions (probably in 3v3) with limited ship/crew load outs to make things interesting. 
    -Maybe also something involving fighting over a particular resource, sorties requiring one time to visit key locations on a map while the other team competes to do the same or tries to stop them.
    -SOMETHING WITH HARPOONS.

    There's a lot of room for imagination on this one!

  • Actual Roleplaying Events?:  Judging by the stories and Burning Skies S(b)a(l)loon in the roleplay section, there are a fair number of creative souls with stories to tell about their avatars, characters, ships, and the world...  So what about bringing some of that potential into the game with roleplaying matches?  With or without actually being in character in-game (would be up to you guys!), running matches between your very own ships and characters, settling disputes and developing them through actual-matchery.
    Well, unless you guys already do this!

    Could also be run separate/as a branch off of the 'main events', depending on who would/wouldn't be interested.



Other ideas, of course, are invited!  This is just me blurting out something that came to mind that I thought might be fun for some folks to kick around on, sometime.

 I hope it wasn't presumptuous of me to post this up out of the blue, little newblood'at I beeeee.  (And also that my ideas weren't too silllllly, though tell me if they were. <3)

What do you guys think?

Offline Lovex Lazil

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #1 on: June 13, 2013, 07:17:40 am »
I actually really love this idea!

Imagine if we got one week of the cogs tournament to all dress up as factions and have the community vote on who should be who :D!

I can't wait to see this idea develop more! I'd love to help out any way I can also

#Salute for the great idea!

Offline Plasmarobo

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #2 on: June 13, 2013, 09:46:36 am »
This is a solid idea.

However, I worry a bit about the logistics of organizing and event, and stalling RP until such an event can be organized, or time-dilating to compensate. With proper scheduling it should work though (perhaps have alternates, seconds, and/or stand-ins ready!)

I know that the future of Burning Skies is being debated right now, and it looks like it's going to close for a long time.
We're talking about extending that out.

You can read or partake in the discussion here.

A new RP may spawn soon, and I love the idea of settling conflict in game.
Having a pre-adventure mode 'emulator' sounds pretty fun!

Offline Rainer Zu Fall

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #3 on: June 13, 2013, 10:22:23 am »
Well...I'm really digging that idea. Good one!
Maybe though the matches need to be private with a password, so not-participating players couldnt join, which would probably destroy the idea of an "RP-match".
Keep up the ideas!

Offline Opal

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #4 on: June 14, 2013, 02:32:56 pm »
Thanks a lot, folks!  Glad to hear there's some interest in this little idea. ^^


@Lovex Lazil
Thanks!

Ha!  That would actually be pretty interesting...  Though I wouldn't at all expect them to interrupt their competitive matches out of the blue for something like this...  Still, if this manages to take off, might be worth talking to them sometime!

Thanks for extending a helping hand.  If any ideas occur to you to further this idea, feel free to share! (And that goes for all of you.)  I just thought I'd put this idea out there, but I only have a couple ideas...  Something like this lives and dies on the interest and creativity of the community!


@Plasmarobo
Yeah, the logistics of something like this would absolutely take some doing--in addition to getting a bunch of interested parties in the same place at the same time, it'd also involve creating scenarios for different events.  This is especially true of any that would involve crossover with the RP side of things, though I have faith with a little bit of doing, it could be worked out.  In addition, the more open scenarios could be run with a wider group (I assume) and wouldn't have to interfere with RP in any way--though if you guys are interested in resolving in-game disputes or just having deadly duels friendly spars in character, I'd definitely love to work with you guys.

I actually ran across that about Burning Skies...  Unfortunate indeed, but life always takes precedence over roleplay.  I'm certain you guys will figure out some manner of continuation for your stories and characters, even if it be done in another setting for a while. ^^  And never forget the good times you had in the original thread!


@KaLeu RainerZuFall
Thanks!
Yeah, chances are they'd be password protected for that very reason.



Workin' on a couple more ideas, including trying to sound out what weapons and ships might best suit the different factions for faction matches.  Anyone feel free to chime in on this, or any other ideas that might come to mind!

Offline LaggyKitten

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #5 on: June 16, 2013, 04:47:20 am »
I'm just an average joe in the community but I would love to see stuff like this come to fruition!
I don't know how much help I can be, but I'll definitely keep my eye on this, and don't be afraid to contact me if you want any help.

Offline Kyren

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #6 on: June 17, 2013, 04:42:47 am »
That's a great idea! GoIO offers a good amount of Lore to make use of, and it's a shame we haven't utilized that much ingame yet.

As it's a quite huge undertaking, I suppose you/we/these events should get started with something simple to attract attention and show that it's possible. You mentioned Faction match ups, and I guess that would be an ideal starting point. We have some information on faction ships and possible weaponry, and if we're lacking something, there are plenty of talented RPers around here in the forum to poke for some lore-fitting ideas :)

For instance.. you can always set up a Arashi scavenger party on some junkers within the Labyrinth map. Having those classified as RP matches would also allow restrictions on the combatants. For example, 2 Arashi ships (one per team) are so heavily laden with scavenged material that they had to dismantle one of their guns on the lower board for added storage space.

It's easy to write up a background story for this, and then detail the fight afterwards in a Forum post with some screenshots and records from the fight and to make it look nice add some more RP-story elements.

Organized matches like that would actually allow a prolonged storyline of fights and flights, that could change based on the actions of the combatants. Well, but I'm just throwing ideas out.

I'll be busy with studying until the 22nd still, but from then on I'll gladly help out here with ideas, writing stories and organisation, where necessary!

Offline Opal

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #7 on: June 18, 2013, 12:48:09 pm »
@LaggyKitten
I'm quite the average player, myself, really!  I think with some time and some effort though, we can make something like this work.  I'll keep your name in mind, and if you have any ideas or suggestions, feel free to share them!


@Kyren
That's a very good idea, Kyren.  I was thinking something along those lines, but really, couldn't grasp quite how to approach it--thanks a lot for chiming in!

That sounds like a pretty nice way to get things started.  Two salvage teams, enterprising scavengers from different (perhaps conflicting?) city-states, squaring off over this distant ruin for the prime loot--be that merely for personal gain, or the continuation of their own small, desert communities.  Maybe substitute in a less commonly used gun for the 'disabled gun' (COUGH HARPOON.)

Another good idea!  I had it in mind to write up some back story for the different battles and their layouts, but using the actual way things played out in-game through screenshots hadn't occurred to me.

Absolutely!  It would be cool to be able to pull continuation matches, patching together small adventures for the crews of the ships.  For example, perhaps the victorious Arashi team continues into the next game, and rushes along the route home, only to be cut off by a group of Anglean raiders.  There'd even be room to switch up to 3v3 or something (granted, it might take a while to develop any kind of core base for these events to man that...  Just a thought!) as one of the Arashi ships that was beat catches up, trying to hunt down the other Arashi, only to notice their under attack and decide the only thing they despise more than their opponent's city-state is any outsider who dares attack on /any/ of the city states!

Of course, I'm getting  a bit ahead of myself here...  It'd probably be best to start out with something relatively simple and from there move forward, perhaps with a promise that if folks are interested, some events will carry over to future adventures.

Very cool.  Good luck with your studies, and thanks for you offer to help!  I'll gladly take what help you can provide in any of those regards, when you have the time. ^^

Offline Kyren

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #8 on: June 27, 2013, 03:23:26 am »
Very cool.  Good luck with your studies, and thanks for you offer to help!  I'll gladly take what help you can provide in any of those regards, when you have the time. ^^

And here I go again, good to have some time again to wonder why my carronade got nerfed :)

I'd say we keep the Arashi scavenging party centered at this point, and try to get up a event around it. Choosing ships like the Junker is sure to attract people, as.. it's not the usual Pyramidionx4 :P

Also, "enterprising scavengers from different (perhaps conflicting?) city-states," gives us a nice starting point here at the forums. We could post 2 threads with some nice texts and graphics, recruiting 2 teams + substitutes in every thread. Recruitment offices for the 2 companies. Ideally, the companies would also provide the ships and loadout, so there we'd have our background for the restrictions.

Sorry to have kept you waiting!

Offline Moriarty

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Re: Adventure Events (with a sidegun of roleplaying)
« Reply #9 on: July 29, 2013, 07:19:23 am »
I don't RP in the slightest. However its an interesting idea, also maybe an easy way for muse to test its instanced combat in the near future?

Edit: Maybe quacking counts, i don't know - i mean I'm not pretending to be a duck, because I *AM* a duck.... ONLY I'm not actually a duck.... It gets confusing.
« Last Edit: July 29, 2013, 07:25:02 am by Moriarty »