Main > General Discussion
How long will GoI last? What happend to May players?
RomanKar:
Better than that, I think the way to bring back the gunner class is to give them a 20% or so reduction in reload times.
RearAdmiralZill:
We all know (well most) about the thread dealing with gunner suggestions: https://gunsoficarus.com/community/forum/index.php/topic,410.0.html
Lets get this thread back on track.
HamsterIV:
The track of "Make GOIO an accepting community where new people are welcome and we will never have to fear empty servers?"
MasX:
--- Quote from: Gilder on June 10, 2013, 06:12:00 pm ---
--- Quote from: MasX on June 10, 2013, 02:33:02 pm ---Roy and I where talking about something like this earlier. Been playing for a while and I think icarus is getting boring gat/flak
Icarus needs a ton of new content to keep ppl wait for adventure mode
--- End quote ---
Think we should have a Fight the Meta tourney where teams are not allowed to use traditional meta weaponry. Problem is we can't rely on flamers because Chemspray is too Op. Carronades are dull and don't aim well enough. Mines will probably bring some new play elements in but honestly I doubt they'll shake things up drastically. Until flames return to their previous form where they knock guns out instantly, the meta won't change.
In the end I don't think adding guns will ultimately work. Folks will slip into optimal loadouts anyways. So I go back to an idea I still support. Changing the ammo system. Making the ammo change the effects of the guns.
--- End quote ---
sounds good or we can just have random fight the meta matches
dragonmere:
The other option is to embrace the meta. I don't fly anything but gat/flak pyra. For me, the focus isn't on finding some weird non-meta set of weapons that CAN sorta work. It's about training up new players to be able to hold flak and kill with a clip and a half. Getting that first day gunner on the gat to hit NOTHING but hull, and never fire a stray shot. Making sure the swabbie engineer doesn't worry about engines during the fray, and always babysits hull with a spanner.
Sure, I guess I could intentionally take a ship or loadout that has a much less chance of getting a kill, but I'm not about to. Sorry. I run I high risk and high yield ship; I pilot us right into the middle of the slop and totally depend on our crew to get us out. If they can't do it, we die. But more often than not, I get the rag-tag bunch of new players rallied together, and we slaughter the competition. My entire crew comes out of the mess able to hold almost any team together with what they learned. Maybe meta isn't fun for you, but I will always fly it. ;)
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