Main > General Discussion

How long will GoI last? What happend to May players?

<< < (5/18) > >>

Shinkurex:
the problem with a fight the meta tourney, is that we then create new meta.... so then we wouldn't be able to play that meta, forcing us to create even more new meta.... It's a vicious cycle!

Surette:

--- Quote from: Gilder on June 10, 2013, 06:12:00 pm ---Think we should have a Fight the Meta tourney where teams are not allowed to use traditional meta weaponry. Problem is we can't rely on flamers because Chemspray is too Op. Carronades are dull and don't aim well enough. Mines will probably bring some new play elements in but honestly I doubt they'll shake things up drastically. Until flames return to their previous form where they knock guns out instantly, the meta won't change.

In the end I don't think adding guns will ultimately work. Folks will slip into optimal loadouts anyways. So I go back to an idea I still support. Changing the ammo system. Making the ammo change the effects of the guns.

--- End quote ---
re: chem spray being OP, most people I know switched over to extinguisher. and re: making the ammo change the effects of the guns, is this not what they do already?

Squidslinger Gilder:
A crew with chem can keep components coated and make flames useless. It is op compared to what it used to be. Which was just a 40% ignite reduction. I use extinguisher mostly because people are using flares more. But chem spray is used by a lot.

The ammo change I'm talking would mean completely changing it so ammo changes the type of shot from the gun. Or change the secondary dmg effect. Imagine shatter with mortars at close range. Or heavy flak with piercing. Then gunner switches to explosive ammo to crack the hull. Gunner as a class would be revived. Balancing it would be another thing but doable. 

Surette:

--- Quote from: Gilder on June 11, 2013, 03:29:58 am ---A crew with chem can keep components coated and make flames useless. It is op compared to what it used to be. Which was just a 40% ignite reduction. I use extinguisher mostly because people are using flares more. But chem spray is used by a lot.

The ammo change I'm talking would mean completely changing it so ammo changes the type of shot from the gun. Or change the secondary dmg effect. Imagine shatter with mortars at close range. Or heavy flak with piercing. Then gunner switches to explosive ammo to crack the hull. Gunner as a class would be revived. Balancing it would be another thing but doable.

--- End quote ---
Ah, gotcha. That'd definitely mix things up quite a bit and make it so more guns are useable in more situations, but as you said it'd be a big undertaking to make sure everything was balanced given all the possible combinations.

RearAdmiralZill:
Not to derail too much, but that's just a good way to make people pick the most damaging weapon and never change.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version