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How long will GoI last? What happend to May players?

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HamsterIV:
There is plenty of reason to worry that will happen, that was the fate of the original Guns of Icarus. We as a community have the power to prevent that from happening. Be nice to new players, teach them how to play and how to work as a team. Commend the crap out of every one. Most importantly don't be a jerk.

Imagine:

--- Quote from: MasX on June 10, 2013, 02:33:02 pm ---Roy and I where talking about something like this earlier.  Been playing for a while and I think icarus is getting boring gat/flak
Icarus needs a ton of new content to keep ppl wait for adventure mode

--- End quote ---
The new ship and weapon type should be a pretty nice breath of fresh air.

Opal:
Hello, I'm one of the new arrivals from the recent May surge, and I wanted to chime in to let you know that not everyone from it is going to forget about it so quickly.

Other folks in this thread have already done a good job explaining the way player-base surges tend to seem to work in GoI (As well as most games, esp. competitive team based games.)  Not everyone has interest in sticking with a game, no matter how creative fun or unique, over the long term, especially with so many other titles to pull on their interest out there (Some of them, more easy to learn and succeed in.)

However, if with every ebb and flow of players, some little percentage of the inflow finds they genuinely love the game, and care about it's fate as more than a passing fancy (Such as with myself, and judging by your posts, I would say you too Mister diVario!  And many more in this thread and on this forum.) then I wouldn't be too worried about the overall fate of the game.  In this way, it builds a dedicated player base of people who enjoy, and in a lot of cases want to improve at the game--and this is a good and positive core player base to have, even if it isn't as large as those of more hulking games...  But then, have you seen the horrors in some of those? lol

As far as I've seen in my short time aboard, I've noticed a lot of the older players are genuinely rather friendly and helpful.  Hell, some of those early captains I got made me all the more enthused for the game--they were nice, talkative, and funny, and after the matches were said and done I actually thought 'months or years down the road, when I'm in that position, I'd like to be to some new players like they were to me.'  Long as the community has these sorts, no matter how slowly it grows, I think it'll be stable.  HamsterIV put it rather succinctly.




ALSO SHOUT OUTS TO MUSE WHO DEFF SEEM TO BE CONSTANTLY AT WORK TO EXPAND THE GAAAAAAME
They can't constantly pump out new ships and weapons--I mean c'mon, they're indie and they already made this crazy game!--but I think in the end this will be all the better.  I'm absolutely looking forward to both the announced and unannounced stuff planned for this game in the future. <3

Charon:
Wouldn't worry.

Squidslinger Gilder:

--- Quote from: MasX on June 10, 2013, 02:33:02 pm ---Roy and I where talking about something like this earlier.  Been playing for a while and I think icarus is getting boring gat/flak
Icarus needs a ton of new content to keep ppl wait for adventure mode

--- End quote ---

Think we should have a Fight the Meta tourney where teams are not allowed to use traditional meta weaponry. Problem is we can't rely on flamers because Chemspray is too Op. Carronades are dull and don't aim well enough. Mines will probably bring some new play elements in but honestly I doubt they'll shake things up drastically. Until flames return to their previous form where they knock guns out instantly, the meta won't change.

In the end I don't think adding guns will ultimately work. Folks will slip into optimal loadouts anyways. So I go back to an idea I still support. Changing the ammo system. Making the ammo change the effects of the guns.

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