Info > Feedback and Suggestions

Ragequitting pilot captains and what to do about it

<< < (9/13) > >>

Calico Jack:
@Captain Smollett

With the greatest of respect:

First we clearly have some common ground in the fact we care about the community, but with the greatest respect I'm not finger pointing nor am I clan bashing - I edited the quote in question for a specific reason, because it's not a just a clan issue, just as I didn't name names in the anecdote, neither players nor clan involved.

The anecdote, however,  is relevant as it underlines certain kind of problem where a successful side will continue to be so when clearly it isn't doing anything but stat padding, it also underlines the fact that tunnel vision can affect players and I include myself in that list.

The phrase "choose to join" is use quite often as a justification for situations like the one I described, but unless there is a choice of matches it doesn't really hold up, sometimes shuffling sides is the thing you should be doing. And sometimes making sure there are low level matches running is another.

I don't rage quit even if I have a run of bad matches, yet I crew with a lot of people and a lot of new players are among that number consequently I have often found myself on a rudderless ship or suddenly with AI I didn't start out with.

I try to organise training when I'm online ( and did prior to there being any achievements connected to it for the cynics out there), or crew with low level players in matches, not because I enjoy doing it but because I believe well trained players will make the game more fun and challenging in the long run. I'm not claiming sainthood either I'm sure there are players who don' t remember crewing with me fondly, but what I am saying is perhaps you don't see the game the way I do because we don't play in the same games, but that doesn't make what I have to say invalid or off topic.

Captain Smollett:
I didn't mean to invalidate what you said.

I agree that there is currently a lot of incentive for teams to continue playing with the people they're achieving great teamwork with and consequently smashing their opponents over and over again.  Teamstacking is an issue, and I think Muse should implement a way to assist teams in swapping ships to balance out matches.

I just don't think teamstacking completely explains the issue with ragequitting I've been observing lately.  There is always going to be a team that's winning and with the game mechanics of GOI frequently a team can start to run away with it.  However I just don't think that the possibility of losing a match because your opponent seems superior is ever acceptable. GOI is a game where you can always make a comeback.  You can repair your armor and components, rally with your teammate and attempt to work your way towards victory.  Attempting to do anything else cheats your teammates and opponents from the experience they are all trying to have and the frustration and capitulation of one person ruining the experience of 15 other people just doesn't seem to be justified.

I'm just advocating a system that discourages this by highlighting frequent offenders.  Fixing this and teamstacking are in no way mutually exclusive.

Calico Jack:

--- Quote from: Captain Smollett on July 20, 2013, 03:19:50 am ---I just don't think teamstacking completely explains the issue with ragequitting I've been observing lately. 

However I just don't think that the possibility of losing a match because your opponent seems superior is ever acceptable. GOI is a game where you can always make a comeback. 

--- End quote ---

I agree 100% with the second point and take on board your first.

Muse, I believe,  has had a long hard look at other multiplayer games and at how in-game rewards affect player behaviour, and implemented its conclusions very successfully. So I think though rather than a punitive solution, the answer could be to reward players who don't quit matches.

Rainer Zu Fall:
Ragequitting pilots are a problem. But many new players think they can take it on with high-level players, maybe because they don't know how to join beginner games. They don't know what to do or how to do it or just lack the experience/experienced crew.

So the real problem isn't people disappearing, it's the problem behind. That new/unexperienced players don't know about beginner matches or just think they're unnecessary/those new/unexperienced players are better than that or that they don't know how to join a match properly using Quick Join instead. (Impatience is a really big problem because they don't know how important it is to wait for your crew to listen to the captain.)
Get rid of those problems and you solve the problem about most of those people quitting.

Spud Nick:
Players should be able to leave in the middle of a match if they are not having fun. I don't think that shaming them for doing so is a good idea.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version