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Ragequitting pilot captains and what to do about it
evodoc:
Hello everyone!
My opinion is that the most annoying thing about the game is the human factor (yeah, welcome to multiplayer I guess...): the captains leaving it's crew. While these cases might be not always ragequits, but mostly it seems so given the timing of it. Nevertheless, this usually starts a chain reaction ending up with an empty, surrendered ship. This sucks, especially if you are serving on the same team's other ship with a fair crew and as an opponent it takes aways the sweet taste of victory, leaving a "bitter" feeling instead. I think something has to be done.
But the question is: what can be done about it?
I would divide this matter into two things:
What should happen to these captains?
I guess some punishments could be given to those captains after leaving their crew for X times. Penalties such as: deranking and/or temporarily locking out of the pilot/captain role. Deranking could be countered as getting thumbs up Y times in the same role, while the temporary lock out could be countered as getting Y thumbs up as serving as a crew member using other roles.
I already see the responses before I post this, that why should people be punished for quitting, maybe his/her crew sucked, maybe he/she had to do something IRL, it's just a game, his/her internet went down and such...
But what I think is:
1. He/She who takes the role of a captain knows (or should know) that this role is about responsibilty, and he/she also knows (or should know) in advance that his/her crew MIGHT suck, and he/she also knows (or should know) that he/she leaving the game means that the crew is doomed almost for sure. If you don't agree with these you should not be a captain.
2. About the argument that it's just a game: yes, it is a game, a teamplay oriented game which can be completely ruined with captains leaving.
3. The punishment is about notorious quitters, not occasional "justifiable" cases.
4. The punishments are not too harsh and neither final but symbolic and can be easily countered.
Now the other thing which might be more important:
What should happen to those who are left?
I think there should be a function that a member of the abandoned crew is able to completely take over the pilot AND captain roles. We know that other crew members can also fly the ship, but without the right gear and the role's functions, it's like Icarus' flying with his melting wings right before his death.
I know that my suggestions would be not complete solutions but might help somewhat, and it's also open for discussion for other opinions and suggestions.
So what do YOU think?
Linen:
I don't see Muse ever implementing any sort of punishing feature. It's not their style. They're very community spirited and side way toward positive reinforcement.
I'm not saying that captain quitters don't suck. They do, for both sides. I'm just saying there are nicer ways of doing this.
You'll eventually start to recognise and friend some trustworthy people. This is what the commendation system could be good for if you could see people you've already commended outside of the victory splash. (Honestly as it is the only purpose it has is for new achievements but it's being developed further if I remember correctly.)
Also, you can change your class mid game. You just have to abandon, switch, and manually join back into the lobby.
Moo:
Yes, it can be a problem. Generally higher-level captains are less likely to do it (they'd find it hard to get their levels if they didn't finish matches), but that isn't a guarantee. There are good low-level captains and bad high-level ones.
When I've played a couple of matches or so with a good captain, I add them as friend. Then I can see easily who I can trust to not ragequit, without having to remember a lot of names. It also means finding games is easier, as even if their crew is full, they are likely to be playing with other captains they know, who would also hopefully be less likely to quit.
Maybe instead of "punishments", it could simply show, in the player-info-popup, something like "Left matches x times during last two weeks", which would let the prospective crew member decide for themselves if they want to risk it. Leaving temporarily and then rejoining before the match ends shouldn't count for that. Perhaps if it goes above a certain level, they should be looked into by the devs/CAs...
evodoc:
--- Quote from: Linen Murakami on June 02, 2013, 09:15:59 am ---Also, you can change your class mid game. You just have to abandon, switch, and manually join back into the lobby.
--- End quote ---
Well I never thought about that. It's sounds too fiddly that's why I was suggesting an easier method. And also, I don't see this method being used. People leaving the match are leaving it for good.
--- Quote from: Linen Murakami on June 02, 2013, 09:15:59 am ---You'll eventually start to recognise and friend some trustworthy people. This is what the commendation system could be good for if you could see people you've already commended outside of the victory splash. (Honestly as it is the only purpose it has is for new achievements but it's being developed further if I remember correctly.)
--- End quote ---
Yeah, this might be a good idea to change it this way. Right now everyone is just spamming the thumbs up at the end of the match.
--- Quote from: Moo on June 02, 2013, 09:19:11 am ---Maybe instead of "punishments", it could simply show, in the player-info-popup, something like "Left matches x times during last two weeks", which would let the prospective crew member decide for themselves if they want to risk it. Leaving temporarily and then rejoining before the match ends shouldn't count for that. Perhaps if it goes above a certain level, they should be looked into by the devs/CAs...
--- End quote ---
Well, this might help somewhat too.
Moo:
It's actually easy to rejoin a match, there's a button shown on the title screen (not the match list) for a time after leaving a match in progress.
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