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Ragequitting pilot captains and what to do about it

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Captain Smollett:
So I'm not sure when it started really becoming an issue, but ragequitting captains has become an epidemic in GOI.  Every time a captain ragequits; he ruins the experience for everyone on his crew left without a captain, his teammate who's left without his partner and the enemy who has lost a worthy opponent.



Here is my proposed solution.  Track the amount of matches that a pilot leaves from without reconnecting and make the number public.  Crew joining a ship will be able to check how many matches the captain has dc'd from and the number of matches they've played,  If the number is a significant % of matches played, crew will know the cap is likely to dc and they won't crew with them.  This sort of public shaming will provide a strong disincentive to abandon crews.

People who disconnect due to internet problems will reconnect before the match ends and won't be unduly punished and offenders will likely stop as well knowing that their actions have consequences that will follow them through the game.

evodoc:
Yeah, I made a very similar topic a few weeks ago where there've been discussed a few ideas:
https://gunsoficarus.com/community/forum/index.php/topic,1316.0.html

Andrej Peribosky:
I was in the match where we were talking about it.
I know it's bad when a captain leaves a match while ingame.
But people play to have fun, and it's no fun when you get stomped again and again by a team you KNOW you cannot beat and you KNOW you can't get anything or learn anything by staying there.

In that match there was a full DUCK ship with a level 12 captain and a level 8 captain with level 4-5 crew.
On the other side there were a level 1-3 captains with AI and some low level crew.
One of the captains, while in the match, just wandered around aimlessy without having an idea what to do. He died four times to double gatflak coordinated fire.

Our captain then decided to leave. What could have he done? Stay and get killed? For what? I suspect he wasnt having any fun, and so he left.

Having a captain leave a match while in game is annoying. But it is more rude to start a match with full stacked teams vs new players, and i think the responsibility here would be more on the veterans to even things out.
As veterans, and especially as coordinated teams, it should be OUR responsibility to even the teams and allow for everyone to have a good experience.
You can prevent people leaving by having fair games, rather than having another counter on captains names.

JaegerDelta:

--- Quote from: Andrej Peribosky on July 19, 2013, 04:46:51 pm ---I was in the match where we were talking about it.
I know it's bad when a captain leaves a match while ingame.
But people play to have fun, and it's no fun when you get stomped again and again by a team you KNOW you cannot beat and you KNOW you can't get anything or learn anything by staying there.

In that match there was a full DUCK ship with a level 12 captain and a level 8 captain with level 4-5 crew.
On the other side there were a level 1-3 captains with AI and some low level crew.
One of the captains, while in the match, just wandered around aimlessy without having an idea what to do. He died four times to double gatflak coordinated fire.

Our captain then decided to leave. What could have he done? Stay and get killed? For what? I suspect he wasnt having any fun, and so he left.

Having a captain leave a match while in game is annoying. But it is more rude to start a match with full stacked teams vs new players, and i think the responsibility here would be more on the veterans to even things out.
As veterans, and especially as coordinated teams, it should be OUR responsibility to even the teams and allow for everyone to have a good experience.
You can prevent people leaving by having fair games, rather than having another counter on captains names.

--- End quote ---

Preach!

but also a D/C% wouldnt really solve the problem would it?  people who leave the game mid match, enough to warrant such a system, are often not sticking with the game anyway.  I rarely ever run into those people again after they leave a game.

Edit: also this is somthing we could actually measure.  if one were to add people who d/c'd mid game and never rejoined to their friends list and tracked their days since last login.

Squidslinger Gilder:
I left one cause it was a 3v3 crazy king battle and the crews on my allies junkers couldn't hit anything. We had a huge tactical advantage with their two junkers, but they kept dying over and over and I just got tired of it. My crew was too. The junker captains were talking to me that they couldn't get their crews to fire properly. Guessing all new players. Finally just had it and left.

Underperforming crews I would say are one of the biggest reasons folks quit, at least for experienced players. For new players, I'd say its being thrashed and stomped. Course when you got them taking spires or taking builds that will never work, they just have to learn.

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