Info > Feedback and Suggestions
Ragequitting pilot captains and what to do about it
Mkah Mvet:
Not that I'm defending this behavior, but I had posted here a thread about matchmaking. Wouldn't having more evenly balanced matches to begin with reduce the number of match dropping? Especially if win/losses were taken into account, and the results of a match a player dropped from still affected their stats? Some people will ragequit because... well... they just suck soo hard. But at least if the match was more fun and balanced to begin with, to where people tend to feel they have a chance, it should reduce it.
Oh, and +1 to getting replacement captains/pilots. Maybe a vote system? Especially in a legitimate disconnect, a team should still have a captain/pilot.
Keon:
I think if your captain leaves there should be a big sign at the middle of the screen "YOUR SHIP HAS NO CAPTAIN! PRESS I TO TAKE CONTROL!" Pressing I would open a crew slot, stick you in captain slot as pilot.
HamsterIV:
One of the big problems is new captains taking an experimental build out, discovering it sucks and abandoning it (with their crew) to work on the next iteration of their personal meta game. Even if one of their crew mans up or another pilot joins the game, they are on a ship with a lousy setup. I have said many unkind words about people who abandon me on a harpoon junker.
A possible solution for this is to allow mid game ship and class changes. This will make is less likely for people trying out ship loadouts to abandon a match if their loadout is crap. Also any joining captain or upgraded crew can be flying a proper ship after their next death. I would also like this feature for games where I take a support build out only to discover my ally can't be supported.
Captain Smollett:
Hamster,
I've mused about some of those ideas before, changing class and ship loadout in game; but that sort of drastic change, while doing really well to solve some of the problems discussed just couldn't easily be balanced. That and I think it would also detract a lot from the experience to have to fight a different Junker every time you killed it.
It would be interesting if the captain left you could take over his spot and skill sets and if he came back you reverted.
That being said people just need to grow up and stop ragequitting if they're losing. 2v2's only go up to 5 and are over quickly if you're getting stomped. If you really can't tolerate the match any longer due to how bad you're getting beat down, confer with your teammate and surrender to your superior enemy.
Poor sportsmenship is bad enough, but ruining the experience of 15 other people because your ego can't handle the sensation of being defeated for another 4 minutes is absurd.
HamsterIV:
I don' think it would detract from the experience at all if an enemy has the option to respawn as a different ship every time it dies. In fact it would lead to less one sided matches since the loosing team would not be forced to stick with the same ship configuration for the duration of the map.
Many of the decisions that win or loose GOI games are made in the lobby. For experienced players this is not a problem since we know what the most of right decisions are. New players on the other hand don't have the space to experiment and learn since their poor lobby decisions carry for the rest of the match.
I can see how it would be easier to learn the meta by trying out a ship, learning it sucks in the first engagement, quitting, and trying a new ship in a new lobby. It is an A-hole thing to do to your crew and the server. However game mechanic wise it is the fastest way to test many builds under live fire conditions. Providing an alternate mechanic for testing multiple builds in a single game hopefully would make learning easier.
As for my poor sportsman ship and ego, well you got me there. If I can't be winning with the best crew and ship there isn't really much point in playing. I wouldn't be caught dead jumping to the loosing team to flying with level 1's and 2's because I like teaching.
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