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Other than Airships
Audie Murphy:
--- Quote from: Ofiach on May 27, 2013, 03:23:41 pm ---I will say this to your idea, I do not want to be forced to play a gametype like this. I don't mind flying against a fortress or city but I do not personally want to be a wall gunner.
--- End quote ---
I understand where you're coming from on that, but I think that big fortresses or skyships would be a great opportunity to continue exploring team hierarchies. I think that part of what makes the teamwork in GOIO fun is the fact that each crew has a captain, that they answer to.
What if, in larger crew, there was another level of depth added to the hierarchy? A skyship would have multiple gunners and engineers, so what if they were each treated as their own crew, who answered to an Ordinance Officer and Chief Engineer, respectively, who then reported directly to the Captain?
I can already think of a lot of valid objections to that, but one of the things I like most about GOIO is the way that it immerses you into the game by using the rules of the game to enforce a hierarchy within each team. You feel like you're actually crewing an airship because you have a captain, who is a real person, who gives you orders that you have to follow in order for your ship to survive, and the your success depends on your ability to work together with your captain and fellow crew.
What makes wall-gunning boring is the fact that you are forced to shoot at only what the computer puts in front of you. But on a big skyship, you will be shooting at what your captain and crew put in front of you, which I think would be just as rewarding of an experience as gunning for a smaller ship.
Sonoskay:
Alot of these ideas are good. But they are VERY ambitous.and take time and money.
Money i dont think muse has. Im going to use world of tanks as an exsample. Before they got a bigger base of players they really wernt able to do much. Add a few tanks here.. a few maps here.. so on and so forth. I think Muse is going to have to come up with a solid way to make money besides the game themselfe... I think it would be cool if they added custumizable ship features... like a logo on the balloon or effect the color of the airships... (slightly) i mean an airship thats bright pink thats not at all faded or worn would kill part of the atmousphear... add a few more costumes and so on.. and use the steam wallet to acces it.
In this way you are not restricting game play in the slightest. but also making it so there is SOmthing offered if you spend a little bit more money. But since we did buy the game in the first place make a few free customizable things. i would love to see all the ideas you stated come to fruitoin but i think there needs to be a stable way to make money.. (though if they are careful the adventure DLC will make them oodles.)
Arthem White:
I think the notion that biplanes equal no teamwork is narrow sighted. Player driven biplanes could be made as teamwork heavy as airships.
Imagine a 4-biplane squad working the same way an airship does, it needs 4 people to be manned and functions as a single unit. One biplane is the refueller (the rest need to constantly go back at it for repairs). Another is a bomber + ammo depot, but it's very slow (so it powers the rest and needs to be protected) and there are two fighters.
With setups like this, or similar (such as a couple of two-person biplanes that exhibit synergy) could be teamwork heavy and offer a faster paced, twitchier gameplay for those interested.
I'm all for it, as much as for bigger, meatier boss ships =)
Rainer Zu Fall:
I really like the idea of those 2 player operated heavy guns, that sounds like something that might work. Still, for those guns there need to be more ships which need to be balanced to other ships and maps, with guns balanced to each other and so on...
This looks very ... well, time-consuming.
Furthermore, if we get about, let's say, 3 more ships (pyramidion, squid and junker only with light weapons; galleon, goldfish, spire only with medium weapons) we already have 9 ships to choose from.
You please go ahead and try to explain to new players how to operate every single gun and ship and how to use them effectively (besides the balance effect, as said before). I don't think that's gonna happen with the adventure mode in the works. (Although, I have to confess I really like the idea of big ships with 1 pilot, probably 3 engineers and 4 gunners or stuff like that. Of course, they would need more/bigger engines, maybe more than just one armor/balloon [?] that need to be repaired. So you can make the engineers and gunners related to the area they're gonna be used at.)
Gambrill:
what about this as a possiblity?
trading tech? being able to add something to a weapon like an enhanced zoom, but obviously have a downside as in maybe you have an extra setting on zoom yet you fire 20% slower etc.?
i'm just spit balling here, you could get a carronade but with a longer barrel to make it reach just a little further away yet its spread is less.
that way its not just about what the gunner is equiping for the gun, but if the guns got certain attachments the gunner may want to rethink his load-out :)
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