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Other than Airships

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Rainer Zu Fall:
Well I actually think that the ammo choices are enough of a modification - I don't wanna modificate the modification.
Furthermore, same as before: Everything needs to be balanced. This balance (modifying a modification of a gun) will be hard to achieve as well as much calculating all the percentages and forces that are going on.
Pretty much work to do too if you ask me.

Gambrill:
i see your point but im an Airforce engineer in real life and i see it happening all the time, this includes our files all the way up to our jets, (cannot say too much- all hush hush you know)

Rainer Zu Fall:
Yeah but this is a game which needs to be programmed by people that are programming adventure mode too. Limited ressources and limited time. Plus, most of the people around here aren't in the army/navy/airforce, so ...

Still, your Jets don't need to be balanced. You want them to be better! This is exactly what we don't want in a game. Furthermore you don't have to calculate all the ... uh ... calculations that are necessary to make this game work. Physics apply to real life without them being calculated earlier, but this may slow down things a bit - especially servers and/or players machines.

Gambrill:

--- Quote from: KaLeu RainerZuFall on May 30, 2013, 03:51:43 pm ---Yeah but this is a game which needs to be programmed by people that are programming adventure mode too. Limited ressources and limited time. Plus, most of the people around here aren't in the army/navy/airforce, so ...

Still, your Jets don't need to be balanced. You want them to be better! This is exactly what we don't want in a game. Furthermore you don't have to calculate all the ... uh ... calculations that are necessary to make this game work. Physics apply to real life without them being calculated earlier, but this may slow down things a bit - especially servers and/or players machines.

--- End quote ---

i never took into account THAT! haha and there's me demanding the devs spend more time sweating trying to perfect something like this :') they'd never sleep again, haha sorry guys xD

Khamael:

--- Quote from: Audie Murphy on May 29, 2013, 12:24:34 pm ---What if, in larger crew, there was another level of depth added to the hierarchy? A skyship would have multiple gunners and engineers, so what if they were each treated as their own crew, who answered to an Ordinance Officer and Chief Engineer, respectively, who then reported directly to the Captain?

--- End quote ---

This may be way too complicated for the game, but what do you think of twelve person crews?

Say there are three main parts of the ship. The bridge, the engine room(s) and the gunnery posts. With a full crew, you would have four gunners and four engineers, both in their respective areas, and then on the bridge you have four people with specific duties that aren't hands-on.

The Ordnance Officer's seat would have a whole bunch of dials that show the status of each weapon so that they know exactly how everyone is doing. They also have a speaking tube connected to a loudspeaker in the gunnery room (or whatever the word would be, I honestly don't know) which is the only way the bridge can communicate with the gunners. There'd also be a speaker connecting to a mouthpiece for the gunners to communicate back. He would have authority over the gunners and would tell them what to do.

Then there's the Chief Engineer. His seat would be basically the same, except obvious everything connects to the engine room. Again, there would be a speaking tube and speaker and he he would have authority over the engineers and would tell them what to do.

Then there's the Helmsman. He would have a good view of the outside and would basically be what the pilot is on the smaller ships that we have now. Probably wouldn't be altered much.

Lastly is the Captain. From his position on the bridge, he would have a general knowledge of everything going on on the ship, including the engines, guns, and exterior, but not as detailed as the other bridge officers. He would also have the ability to speak to the entire crew, however these one be one-way, unlike the Ordnance Officer and Chief Engineer. The Captain would have ultimate authority over everyone, though he would have to work with the other crew members due to his still limited knowledge of what is happening.

Again, this is probably far too complicated and might not be received well by the players. However, it would be very interesting and would force the crew to work as a tight-knit group.

EDIT: Something went wrong with the above quote and I've forgotten how to fix it. Please just ignore the error.

[Edit: fixed broken BBC ~Sgt. Spoon]

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