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Other than Airships

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Khamael:
Alright, so obviously there is not going to be boarding and for very good reason, but that doesn't mean the game's combat shout be restricted to airships alone. Even though I have absolutely no experience in game development or concepts, I hope my ideas will at least be considered by someone.

When Adventure Mode is released, there is going to be trading between towns and factions at war. If the two towns are going to be fighting, it's unlikely that in reality the fight would be only in the air. I'm not talking about a Battlefield styled FPS game, but I do like the thought of a kind of siege mode in which one team is in airships attacking a town and the other team is in the town manning turrets on the ground. I have also seen fan art of tanks to be used in the game, though I don't know how much that would contribute to gameplay, if at all.

Another idea my friends and I had is larger airships. In the story of Guns of Icarus, there used to be massive airships, but that technology was lost, leaving everyone with the smaller, four person ships currently in the game. Well, I think it would be interesting to have the technology rediscovered and have ships with crews of ten and greater. This would also explain why there are light and medium guns but no heavy guns. The heavy guns would be on the larger ships. Also, with a teamwork based game, this would make the game much more teamwork oriented because everyone would have to pay attention to every subsystem on the ship.

Another concept that goes with the larger airships would be biplanes. A friend of mine mentioned that it would be interesting to have the ability to launch planes off of the larger ships for a more fast paced aerial combat. However, another friend pointed out that this would have the ability to destroy the entire premise of the game, teamwork. One player in an airplane might have the ability to lead the whole game, rendering the rest of the team inadequate. Which is why I also suggest the planes not be totally self-sufficient.

The first way to do this would be to require a pilot and a gunner. Instead of one player flying and shooting directly in front, there could be a player who flies the plane and another, or maybe two, players who man an ball turret underneath the plane and/or a tail mounted gun.

Another way to balance the biplanes, which I actually think is better than the previous option, is to have specialized planes. While there could be more advanced varieties than these, at a basic level there would be fighters and bombers. The fighters' guns would be very ineffective against the airships due to their size, but their mobility would make them great at shooting down other planes. Then there is the bomber, whose bombs would be very inaccurate. This would not be a problem against the airships because they are so large, but it would be extremely difficult to hit planes with them. This would make it necessary for a squadron of fighters to protect only one or two bombers. It would require more coordination because of the amount of people needed to simultaneously launch, as well as making sure the bombers don't get shot down. While there could be others, like heavy fighters for taking out groups of planes or interceptors specifically for taking out bombers, the basic concept would be the fighters and bombers.

Audie Murphy:

--- Quote from: Khamael on May 27, 2013, 01:27:11 pm ---but that doesn't mean the game's combat shout be restricted to airships alone.

--- End quote ---

...This is a game about airship combat. Yes, the game's combat is going to be restricted to airships.

Large, boss airships and biplanes are coming with adventure mode. However I don't think that they are going to be available for players to fly. I like the idea of player-driven sky fortresses with large crews, but I hate the idea of players driving biplanes. I don't think it'll be at all possible to allow that without destroying the teamwork aspect of this game that makes it so fun.

One thing I would like to see would be if the heavy guns required 2 crew members to operate. Perhaps one to load the ammo and the other to aim and fire. Or one to spot and one to fire (think sniper team). It would balance the heavy guns by requiring lots of teamwork to make them fire, add variety to crew roles, and inject a cool realism factor that no other game has explored.

Town siege sounds pretty cool. I'm in for that idea. However, creating towns that you can explore with your avatar is pretty far down Muse's checklist for Adventure Mode, so if that idea does happen, it won't be for some times.

Tanks? No. At least I hope not.

Khamael:
Someone suggested to me that the airplanes be AI controlled so that they serve more as an annoyance attack that's only effective if you ignore it, like fire. I suppose that would make the game more balanced and easier to play.

I really like your idea of the heavy guns requiring two people. It would definitely add more complexity to the game and a lack of teamwork would render the most powerful weapons useless.

Also, I should reword "town siege". You wouldn't so much be in the town as you would be on the walls or in a nearby fortress. The town itself would be no more than decoration. So it could be walls surrounding the town with mounted guns along the edges. Falling off the walls would do the same thing falling off a ship does. That or the town would be off to the side (or maybe no town at all, seeing as it serves no purpose) and the players would be in a contained fortress.

As for the tanks, it was a random idea I saw somewhere. I really don't think it's a good idea, but I figured I'd throw it out there anyway. However, there was one aerial combat game I once played that had AI controlled flak cannons on the ground. Something similar could be done with the tanks. They'd serve a similar purpose to the AI biplanes.

Ofiach:
I believe someone made a suggestion along the lines of your town siege idea in another post, maybe in the adventure mode suggestions thread, but that is 21 pages long so.... yeah.

I will say this to your idea, I do not want to be forced to play a gametype like this. I don't mind flying against a fortress or city but I do not personally want to be a wall gunner.

With that being said, I know some people do want this and I think it's a great idea. I just don't want to be forced into playing this gametype. It should have nothing to do with any airship progression, maybe a Faction status building side event, but not a main event. 

Once again I do think this is a really cool idea.

Also ground based defenses that shoot at airships are just, common sense, that's hopefully going to be added. Basically Steampunk AA, that's gotta make an appearance or Muse is gonna make me cry.

As to the biplanes, I think that would ruin the team centered core of this game. I would personally like to see them as AI only

Anyway just my two cents on your idea.

Khamael:
Yeah, the siege shouldn't be mandatory. It should just be another optional gamemode, like how they have deathmatch and king of the hill right now.

Also, AI planes could be a captain item. Like, they have the ability to target a ship and then a bunch of AI planes will fly out and attack it. They'll basically be like a swarm of bees. More of a distraction than anything seriously dangerous. But they become dangerous of you leave them, so you'll want to shoot them down anyway.

I don't know, I just like the thought of a bunch of biplanes flying off of a massive airship straight at another massive airship.

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