Main > Gameplay

Lumberjack Discussion

<< < (12/20) > >>

Ofiach:
I slaughter most LJ users just like I slaughtered most 50 cal chaingun(sniper?) users in COD that doesn't mean the gun isn't overpowered.

@EchoLG
the range of the gun isn't even the problem, I don't think you even read any of this thread, a friend told you his summarized version and you just responded to what he told you. Bad idea.

The problem is the gun does well over double the damage per clip than any other gun in the game, and it's closest competition, the carronade, is only useful out to 450 meters.

Next time read what the issue is before commenting.

Captain Smollett:
I haven't seen the match, but it does sort of sound Ofiach like you're complaining that you had to alter the strategy you like to take because of the strategy your opponent took in order to win.  This doesn't seem like an argument for anything being op.

Letus:
To go on the outshining of weapon A vs Weapon B

Flak and Light Mortar

Light Mortar surpasses Flak in dps and range (get lesmok and that thing and boy can you shoot far, and hit often now that it has no spread.)  Get a good gunner on the light mortar, and you can easily destroy a gat-flak anything, if you are using Merc - Mortar that is....(you know what, I may just try that loadout...sounds complicatedly fun.)

Heavy Mortar is the same, higher DPS, but it lacks in killing power than the light mortar does.


I was recently in a game with some level 3 pilot who bitched about Spud Nick's Flak-Lumber Galleon, and the pilot was on our team.  For about...five matches, we won, some were stomps, other were rather close (mostly because he got pissed and decided to go into the fray and effectively made the galleon useless doing so and wound up dead himself.)  Because "this strategy is too different.

The other team, bless them for sticking around after getting womped on so much, learned a way to fight that Galleon: snipe out the lumberjack and charge.  They even didn't fix the balloon much, giving them both gunners while they camped the hull.  Though the idea of the wingship is to take them out when they do that...that pilot...could have had four easy kills...but he was one of those ramming pilots...so...we got them all when he should have.

Anyways, he was bitching about the stand still as they come tactic being boring--which can be true--but it got to the point that the people on the other team were vouching for my ship.  All of them were new, but they were practically praising our aim, "this guy is hitting us with all his rounds" they said.  Again, his ship had many opportunities to take out other ships, he just never did it. 

The only person who complained about the extreme power of a lumberjack hull kill, and then heavy flak death blow, was a guy on the winning side...who then promptly left when a ship on the other team left and my ship then filled that.


I know this was a huge roundabout of most likely tl;dr, but the point is that Smollet's observation seems to be the most common complaint of the jack.  It changes your comfort zone drastically...and people don't like that.  If it was truely OP, everyone would be flying a lumberfish....



tl;dr -- I.  Hate.  SAUERKRAUT.

-Muse- Cullen:

--- Quote from: Letus on June 03, 2013, 12:51:40 am ---I know this was a huge roundabout ....
tl;dr -- I.  Hate.  SAUERKRAUT.

--- End quote ---
I love you.

Personally, I feel that this gun isn't overpowered. An overpowered weapon is something like a 'noob tube' from Counter Strike... Point and click like crazy leads to 8 semi-auto sprays of pellets... two shots kill a player, so the other 6 are for good measure. The LJ needs more skill than that, and it rewards the player a whole lot for being able to do it. If it actually did damage to the hull, then there would be a problem. However... it only pops the balloon, which is a repairable thing. I hate it when I take fire from an experienced LJ gunner, but that's just how it is in my eyes... A difficult gun to use has a high reward for learning it.

Echoez:

--- Quote from: Ofiach on June 02, 2013, 09:03:10 pm ---I slaughter most LJ users just like I slaughtered most 50 cal chaingun(sniper?) users in COD that doesn't mean the gun isn't overpowered.

@EchoLG
the range of the gun isn't even the problem, I don't think you even read any of this thread, a friend told you his summarized version and you just responded to what he told you. Bad idea.

The problem is the gun does well over double the damage per clip than any other gun in the game, and it's closest competition, the carronade, is only useful out to 450 meters.

Next time read what the issue is before commenting.

--- End quote ---

No friend told me anything and I have actually read every comment up to this page, so stop assuming things, please.

The LJ has a lot of downsides to compesate for its power, including the arming time, limited turn radius (a slow one as well) and of course being a medium gun, which means only usable on 3 ships currently, 1 of them being horribly slow and the other horribly fragile, the projectiles are quite slow and have a massive arc to their trajectory, sure a trained gunner can be pretty reliable, but as with anything not completely hitscan, any projectile weapon is unreliable at certain ranges, and since piloting equipment to mess with your enemy's aimming exists, I see absolutely no problem on why any ship would have problems against any of the current ships that can equip an LJ.

It's also a long range gun, it's supposed to do a lot of damage and in most games it's not unusual that the sniper deals well over double the damage of any other weapon in one clip. Again, TF2 sniper argument from SPUFs, it is the same thing, realy, people argue that snipers ruin their close range fights and are only countered by other snipers, hence should be nerfed.

All in all though, it's still Muse's game, so I'll leave weapon balance up to them. This is just my opinion and I'm certainly no expert on the field.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version