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Lumberjack Discussion
Belcard:
--- Quote from: Imagine on May 26, 2013, 01:11:52 am ---I would think that changing balloon HP would take a dump on the viability of shotgun weapons.
--- End quote ---
Suggested fix
Barking Dog: Increase clip count from 5 to 6 to provide a total of 2,227.2 balloon-specific damage
(192 x 1.8 = 345.6) + (128 x 0.2 = 25.6) = 371.2 x 6 = 2,227.2
Hellhound: Increase clip count from 2 to 4 to provide a total of 2,624 balloon-specific damage
(340 x 1.8 = 612) + (220 x 0.2 = 44) = 656 x 4 = 2,624
Ofiach:
That's kinda the whole issue, any changes to anything else will cause a cascade effect. When it would be so easy to bring the raw damage output from the LJ into line with every other gun in the game.
Making a Balloon specific repair tool might be a cool way to get around it. Now you're adding more crap for the engi to play with. Might have rebalance the shotguns anyway if you did that.
I personally like the idea of different balloon HP's rather than a set number.
Also Imagine these replies really are the exact thing I was talking about. Resistance without anything actually there to counter argue. Restructuring to fit what I mentioned before "I really like my 50 cal sniper that shoots as fast as I can pull the trigger and has ten rounds! don't change it it's fine" That's resistance without anything to back it up. Wanting a Poll, yes thats democracy and great but 90% of COD players wanted to keep that 50 cal sniper as it was because it was just oh so fun to instagib everything. And that's why COD sucks massively. Well it isn't the only reason that game sucks but that list would go on for pages.
@ Belcard I do like those changes, but the LJ would still be capable of dumping 1000 more damage on someones head from a mile away. Just pointing that out
TehPao:
--- Quote from: Ofiach on May 26, 2013, 01:39:59 am ---@ Belcard I do like those changes, but the LJ would still be capable of dumping 1000 more damage on someones head from a mile away. Just pointing that out
--- End quote ---
Plus, it isn't hard to snipe with an LJ.
Belcard:
--- Quote from: TehPao on May 26, 2013, 01:48:12 am ---
--- Quote from: Ofiach on May 26, 2013, 01:39:59 am ---@ Belcard I do like those changes, but the LJ would still be capable of dumping 1000 more damage on someones head from a mile away. Just pointing that out
--- End quote ---
Plus, it isn't hard to snipe with an LJ.
--- End quote ---
But it's quite a bit harder to hit the target from that far away, and you're not guaranteed the hit unlike how the weapon is currently being used. Which is barely beyond arming range. Keeping a ship bouncing on the ground so both, if not all, the ship's Engineers are instantly put into damage control mode and the ship is, by any means, worthless.
TehPao:
--- Quote from: Belcard on May 26, 2013, 01:50:31 am ---
--- Quote from: TehPao on May 26, 2013, 01:48:12 am ---
--- Quote from: Ofiach on May 26, 2013, 01:39:59 am ---@ Belcard I do like those changes, but the LJ would still be capable of dumping 1000 more damage on someones head from a mile away. Just pointing that out
--- End quote ---
Plus, it isn't hard to snipe with an LJ.
--- End quote ---
But it's quite a bit harder to hit the target from that far away, and you're not guaranteed the hit unlike how the weapon is currently being used. Which is barely beyond arming range. Keeping a ship bouncing on the ground so both, if not all, the ship's Engineers are instantly put into damage control mode and the ship is, by any means, worthless.
--- End quote ---
With six shots and a reasonably decent reload speed, it doesn't matter if you miss a few. You'll get it eventually. And when you do... Oh man, the other team is screwed!
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