Author Topic: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)  (Read 96879 times)

Offline Gabranth

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #15 on: May 25, 2013, 02:53:50 am »
Omgurd badger stop badgering me.  Use honey, I like honey. 

Cranberry honey specifically.  Besides a lot more work still needs to be put into this to get it up and running with some semblance of balance.

Of course.  But I have to admit that d20 site looks pretty cool. 
When  you figured out the what and how,  maybe you could take a peek at this site :D
But it is your idea,  and you decide how to do it

Offline Lord Dick Tim

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #16 on: May 25, 2013, 03:20:00 am »
I've actually used map tools to great success in the past, some amazing dnd games with all the options available in that system.

Offline Gabranth

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #17 on: May 25, 2013, 03:44:12 am »
Okay, sounds good, too :D
so im not very experienced with thatind of game, 
how my can plax at once,  and i guess its not forum based, right?

Offline Lord Dick Tim

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #18 on: May 25, 2013, 04:12:44 am »
It could be forum based if the person running the campiegn did all the dice rolls that require a check.

Offline Honeybadger

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #19 on: May 25, 2013, 04:26:07 am »
Omgurd badger stop badgering me.  Use honey, I like honey. 

Cranberry honey specifically.  Besides a lot more work still needs to be put into this to get it up and running with some semblance of balance.
I'm going to honey the fuck out of you man.

Offline Honeybadger

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #20 on: May 25, 2013, 05:04:59 am »
It could be forum based if the person running the campiegn did all the dice rolls that require a check.

Or we could just invite people to the roll20 and find a time that suits us.

Offline Gabranth

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #21 on: May 25, 2013, 07:08:59 am »
Yeah I think that can be decided later. ( I like the d20 too!) *cough*  But there are a lot things that need to be clear , in order to start or even play a game

Offline Mill Wilkinson

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #22 on: May 25, 2013, 10:20:52 am »
I think I could fit a game in my schedule, too. :)

Offline Jessica Kitai

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #23 on: May 25, 2013, 10:36:02 am »
I'd be willing to lend a hand in the help of creating a system, and of course I'd play in it.  I have a lot of experience making tabletop game systems, I've made several and officially gamed for TSR in the past.

Offline Lord Dick Tim

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #24 on: May 26, 2013, 01:18:35 am »
Awesome Jessica I could use the help.  I'm making a google doc so information can be shared and edited between multiple people.
I'm also a DM for wizards right now at a local shop, it's getting a little out of control as my 6 people game ballooned into 20 on 4 tables with additional night added with another 15 or so.  I've got plenty of storytelling experience, and I know I'm good at it, but the rule systems take more than one set of eyes to figure out the exploits.

Offline Honeybadger

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #25 on: May 26, 2013, 01:47:12 am »
This is starting to sound good

Offline Lord Dick Tim

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #26 on: May 26, 2013, 02:12:04 am »
Firearms is Definately making its way down to mental skills, while primitive projectiles like bows is being added.

Right now i need people to think up different traits that off the character unique powers, I could come up with a ton but I don't want it to be all my ideas.

Offline Honeybadger

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #27 on: May 26, 2013, 02:35:11 am »
Right now i need people to think up different traits that off the character unique powers, I could come up with a ton but I don't want it to be all my ideas.

You could have perks, such as: Gunslinger, Archer, Captain, Grease Monkey, Silver Tongue (CHA), Conditioned (DEX), Pack Mule (STR), Rifleman, etc.

And racial traits that come from the different factions: Yeshan (Increased Barter/Trade), Baron (Increased STR/DEX), Arashi (Engineering/Thieving), Guild (CHA), And I don't really know the other factions, and again I'm spit balling.

And alignment like Lawful Good or whatever.   

Offline Johny Cyanide

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #28 on: May 26, 2013, 02:48:32 am »
traits hmmm... you mean something like

Swashbuckler: After having landed a melee attack you can take a Carousing check to convince your opponent to surrender (or perhaps some form of debuff)

Offline Lord Dick Tim

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Re: Guns of Icarus: A Diesel Punk tale ( Rpg proposed rule system)
« Reply #29 on: May 26, 2013, 02:53:51 am »
Definately just like that johny.  I do like that trait lol, would be amusing if situational.

I like the idea of racial/faction bonus but want to save that till the end as is could mesh poorly with a profession template and create a mega min max character with ease.