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No tolerance for Deviation from Strategic norm
Squidslinger Gilder:
--- Quote from: Machiavelliest on May 23, 2013, 10:55:32 am ---I absolutely cannot stand it when other pilots quit because they want all engineers, or they don't want two gunners. If you want to try to run the perfect loadout with the perfect crew, join a tournament. For what amounts to a pick-up game at the public ball courts, get over yourself and just play the damn game.
If you're not willing to flex your ship for the crew and expect the crew to do all of the changing for a public game, you're a captain in slot selection only.
--- End quote ---
Depends on the ship and the players. If you've got a bunch of ADD kids on your ship running around spraying ammo at clouds instead of the enemy then a pilot has every right to leave them to die. You also have the violent players. I've seen them and had them on my ship before. They are not something that should be put up with by anyone.
If some powder monkey quick joiners hop in and start to ruin a crew by not listening or doing the above then let the pilot quit. He shouldn't have to put up with that. Heck I now outright ask the players leave game. If they don't I give them reason to leave by exiting battle and/or taring the guns so they don't have a way to amuse themselves.
Pub matches and tourney matches are each their own things but Pub matches shouldn't be an excuse to play daycare.
Machiavelliest:
I'm talking about in the lobby, just loadouts alone. What you're talking about is different.
Brick Hardcastle:
--- Quote from: Machiavelliest on May 23, 2013, 10:55:32 am ---I absolutely cannot stand it when other pilots quit because they want all engineers, or they don't want two gunners. If you want to try to run the perfect loadout with the perfect crew, join a tournament. For what amounts to a pick-up game at the public ball courts, get over yourself and just play the damn game.
If you're not willing to flex your ship for the crew and expect the crew to do all of the changing for a public game, you're a captain in slot selection only.
--- End quote ---
This is rather melodramatic. Like most of the veteran captains here, I am delighted to play with newer players who are eager to listen and learn. Players who ignore me or shout obscenities at me when I politely request that there are at least two engineers on the ship I don't really enjoy playing with. If a new player says "Can I play with this class/ship/loadout because I want to practice it and/or get the achievements?" I would be only too happy to oblige. It's the players who are obtuse and don't even attempt to constructively communicate why they're doing what they're doing I eventually give up on for a better crew.
Likewise, I once had a level one co-pilot who flew a squid, picked all mercuries and parked directly in front of a galleon's left broadside. This was a little frustrating and didn't work out too well. Still, he listened to me carefully when I explained to him a better strategy and loadout to try with the squid, and how to use it effectively with an ally, and we were winning matches in no time (by the way, this wasn't Gilder, as funny as that would be XD). I was really happy about this. If a co-pilot wants to ignore me or insult me when I'm trying to work with him and give him advice, however, I see little point in playing with them other than out of a perverse curiosity to see how badly they do.
If I'm engineering and a captain asks me to go with a certain loadout, then I'll respect it, even if I disagree, because it's his/her ship and they know how they want it to function. It's no fun for the captain if I just ignore him and go pilot/gunner when he wants me to buff and repair his engines and hull.
Just to summarize; communication is the key. It's fine if you want to play a second/third gunner, or an unconventional ship and loadout, but at least talk to the rest of your team about it first. If they're not ok with it, that's a shame, but there are plenty of other matches you can join.
Machiavelliest:
So I'm melodramatic, but you agree with me?
Brick Hardcastle:
The phrasing was melodramatic. It placed too much emphasis on the captain just "sucking it up" and dealing with whatever hand he was dealt or otherwise not being worthy of being called a true captain. I was trying to reiterate as others have here, that it cuts both ways. If you actually agree with what I'm saying then fair enough, but if so I think that point could've been made in a more moderate tone.
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