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No tolerance for Deviation from Strategic norm
roder:
--- Quote from: Captain Smollett on May 22, 2013, 04:56:01 pm ---Perhaps this gentlemen ran into me...
--- End quote ---
I did run into you, I thought you were a very good pilot/captain that directed well.
The problem is other captains that shove their orders down your throat haha To respond to the other guy that said they give advice to newbies so they don't ragequit when they find their build is ineffective, I don't think they expect to do entirely well when they are first starting out. But going on about how they are not playing right or playing bad might also have a hand in them ragequtting hah
dragonmere:
As said, the vast majority of new players greatly appreciate the advice. People like you are in a severe minority. I'm sorry I offended you by offering my help, but I fully intend to continue.
I don't actually recall belittling anyone at any point in time just for being new or not understanding mechanics, but I'll be very mindful of that in the future. Thank you for the constructive criticism. Have a nice day. :)
Machiavelliest:
I absolutely cannot stand it when other pilots quit because they want all engineers, or they don't want two gunners. If you want to try to run the perfect loadout with the perfect crew, join a tournament. For what amounts to a pick-up game at the public ball courts, get over yourself and just play the damn game.
If you're not willing to flex your ship for the crew and expect the crew to do all of the changing for a public game, you're a captain in slot selection only.
dragonmere:
I want to be very clear here, that I am only admitting to offering unwanted advice to rodereve. I only vaguely remember asking if he wanted a critique on his loadout in one single game, he said "no" and left the room.
I am not the type to make these flat demands, and quit the game or freak out if they aren't followed. I always offer advice, and may possibly be guilty of using definite terms like "must" or "best" when describing optimal load outs, and I will work on that. And yes, I have and will always request that my crew goes (mostly) engineers, with a specific loadout. But I do this to give our ship and team an advantage, and I reserve it as my right of a captain.
The only time I lose my cool is when dealing with a player who refuses to do anything I ask him on my ship, such as preferring to spend most of the round jumping in front of the captain instead of gunning OR repairing. Even then it takes towards the end of the round or a few complete rounds before I actually get vocally upset. I am not sure how else to deal with players who clearly have no interest in playing a team-based game.
I have seen, since the TGS influx, a very small number players who are very violently averse to ANY suggestions or tips. I really appreciate this thread, as now I have a bit of insight, and know what to work on with my teaching approach in order to make everyone happy.
rodereve, check your PMs, I sent you an item code for an engineer outfit, in a misguided effort to make up for any inconvenience I may or may not have caused you.
Sonoskay:
To just tell someone what to do. especialy another captain is kinda rude. Commands durring battle are one thing but a persons set up is another...
But what i dont understand is why people dont take it upon them selves to either ask questoins about what works or simply look it up. I looked at the wiki and learned alot about what works and what doesnt. Doesnt mean i wont try some "oddball" set ups but background info is very important.. and if you couldnt give a straight argument why you are doing the things you are then in some cases it may be better to take the advise givin to you...
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