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No tolerance for Deviation from Strategic norm

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Machiavelliest:
I don't do moderate on forums.  It's my only excuse to be an asshole and have no repercussions.

I do think tolerance is an important part of a captain's qualities.  The responsibilities for training crew members and ensuring that a good atmosphere is the captain's.  In that vein, the captains govern the mood of the community, in a way.  I won't insult your intelligence to enumerate, but the intensity of some people in dictating crew composition is overdone.  I also end up playing during the Russian surge.  I dislike profiling, but it can be a demographic-related problem.

Echoez:
I'm not the most experienced captain ever, but I can manage to fly I guess and I realy appreciate it when people listen to what I have to say, which in the rare occassion that I even need to point it out, is usually about people going double gunner on my ship.

I know people like to use the guns a lot, especially the newer players, but the ship simply doesn't have enough maintainance like that, especially when I'm on a Spire or Junker (or any ship realy), I simply need more people to repair things.

I also know that ships like the Pyra and Junker don't realy need any gunners on board, but I don't realy mind having one since it brings some variety and some nice ammo.

Still, I like it when my crew actually accomadates to the needs of the ship, stubborn people simply won't have me as a captain cause they simply refuse to co-operate with me, which is not the point of this game.

Enjix:
Unfortunately you will find people who will want you to change your entire ship if the set-up doesn't make much sense to them. The good and the bad part of this is that it's largely driven by player rank, as that's the first impression that is made. If people see that the pilot in question is rank 1-3, they often assume they don't know the most accepted builds and will try to sway them in that direction, one way or another, if the captain is rank 5+, then they can run some pretty ridiculous things and no one will call them out on is, because it is assumed they know what they are doing. Note, this is all thrown out the window after the first match, as then everyone sees what your real skill level is, be it better or worse than what the players in the lobby assumed.

As far as not listening to your own captain in the lobby... please do. Their ship is designed to work a certain way and everyone does have a distinct role, both of which is determined by the captain. Who fills that role is a different story, and you can request to swap positions, but it is there regardless. There is also a mathematical limit to how much one engineer can do, no matter how skilled, and by forging your own path and not listening to your captain, all you are doing is causing more stress for everyone else in the ship.

HamsterIV:
As a 5+ leveled captain people still call me out on some of my experimental builds. I try to warn my crew that I am running an experiment, and even explain the bizarre logic behind the build over lobby chat so that the other team knows what I am trying to do.

Usually saying "trust me" is enough to silence my critics pre game, and "ok ok I will go back to a normal build" or "see I am not as dumb as I look" (depending on if it worked or not) is enough to silence them post game.

Sammy B. T.:
Unless something blatantly doesn't make sense (dual flaks on front of a Pyra) I try not to be too demanding about changing set ups. Instead, if the person is a talker, I ask them to explain their ship to me. If they explain their ship in a way that at least contains some confulted logic, I will generally say "Huh, interesting." Then I will play the next round, get stomped, and then give some suggestions next round (unless of course it worked out well...it doesnt though).

I do a similar thing to people who insist on being a gunner. I ask them which gun on my ship benefits greatly from having three ammo types and only one repair tool.

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