4e?
Yes 4e. Big planned out maps, large encounters, plot driven adventure with lore I've had to painstakingly create while cannibalizing other content. My favorite tiny lore thing to date, Elven arrow heads that have tiny series of glyphs etched into them. An entire quiver of the original arrows is a verse from a song, the entire set sings the song. Some are laments, some are ballads, some are dirges. They were crafted during a fletchers long and interesting life, his joys, sorrows, triumphs and failures recorded on the arrow heads. After years they've gained a power of their own to some degree. The Lament of the Tree Born are the most powerful set, recording the loss of an Elf kingdom from interior conflict then outside invasion.
But for myself, I'm a former SeaBee, currently a care worker for juveniles in gangs serving time in a DYS facility. I was a disaster relief team tech and worked in some of the worst human and natural disaster zones in the past 10 years, from the Tsunami in 05 to the war in Iraq.
My view of reality is generally, behave, mind your manners, help your neighbor, help yourself. The healthier the community is in which I live, the better off me and mine will be, and few people know how to reach out and help anymore so its to those that know how to teach them that it can be done and the benefit in doing so.
I don't have any particular character, my character is the world I create in DnD, and my attitude towards it is a creative outlet for me, and a tool for the enjoyment of others.
My worlds tend to be humanly realistic, motivations are understandable, characters simple needs are required and I try to keep the characters and events in the world relative to some elements of life. For example, I require players keep track of food and eating, it becomes a part of the story and motivations for the characters, and players, to secure good quality food. NPCs in my world will notice things like riches, waste and belligerence and will react accordingly depending on their means and character. Players will be mobbed with beggar children in the streets and have their money stolen, whores will attempt to attract them into their cribs and drunkards will stab them in the back for a perceived insult.
The more ridiculous the players want to be, the stranger the game will react to them, which I encourage because it need to stay fun. Though sometimes I'm at a pause on how a person might react to a fairy riding a dire wolf while playing a lute followed by two vampires and a dragon born with a giant onyx warhammer.
Lynch mobs have happened in the past in these games....
If I was the world, reacting to me, in a simple sense I would be the all creator and god, trying to understand the motivations for doing the things that have been done and realizing that the vision of creation isn't perfect, and this creator is not a benevolent one by any degree. Wickedness and kindness play a central role and are at constant battle for balance, and depending on the situation of the character I would either praise or curse the god above with the role to which I was given.