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pyramidions, pyramidions everywhere
HamsterIV:
One of these days I am going to have to do a Creed's Tactical Genius meme about stealth galleons.
See http://knowyourmeme.com/memes/creeds-tactical-genius for source of Creed's Tactical Genius meme.
maitreya:
so
uh
I think I found a solution to the pyramidions and galleons being everywhere, the humble junker. It may lack the awesome ramming ability or super fire-power of either, but a setup with twin mercury field guns on one side plus gat-mortar on the other lets me disable and strip galleons at a range plus at least pepper charging pyras, then give them a truly punishing close-range engagement when they try to do running broadsides or brawling-rams. Notable weaknesses I've thought of being anybody smart enough to stay in that just-beyond medium range area where the mortar will be difficult to use or inexperienced gunners simply failing at merc-field use.
course, that's simply what I've come up with thus far, it's still quite vulnerable to squids and somewhat to good goldfish. Also, I've yet to figure out what to use on the front gun other than maybe an artemis, also considering putting a carronade somewhere on the thing.
Machiavelliest:
In 1v1, I find the Squid to be an excellent Pyramidion slayer.
Mattilald Anguisad:
Has allways been like that, if squid captain was ile that, now even easier than pyramidions have slower acceleration.
Sugar Honey:
I find that my pyramidion setup alludes no weaknesses as everyone here would suggest. Turning with a pheonix claw would only destroy your engines if you're carrying an unbuffed ship and blind crewmates... both of which don't happen to me. Speed is no problem because moonshine will once again do nill to my excellent crew.
Au contrare, a balloon popper setup on a goldfish, a buffed galleon with a claw, and a junker with a claw and gat/flak will all kill a pyra.... given the crew manages the basic assets.
My personal favorite is the junker because it can strafe or circle on the blind side of the pyra and pepper them. Any attempt to readjust the ship on the enemy's part will only be met with repetition. Of course in any case, the individual skill of the crews and pilots play a large factor. Because I know the pyra in and out, less experienced caps can rarely win against me.
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