It’s Level Design Time

Introduction of clouds has augmented gameplay a large amount, the white rectangles are clouds 😛

With a lot of the technical aspects of the game reaching stability, it’s now time that we spend more time developing content.  And because  these technical things have been fixed and streamlined, content can just basically happen now.

More after the jump…

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Response to Beta #3

Awesomeness and bugs, over 9000.

So that wraps up our 3rd closed beta weekend!  We hope that everyone had a wonderful time.  Again, we thank everyone for participating and helping us weed out bugs.  As usual, we had a lot but we’re now incredibly focused and actually have a bit more time to fix and improve things overall.  We’re very excited about the possibilities that await us during the 4th beta weekend coming in about three weeks time.

Check out some screenshots from this weekend!

Omg those particle effects... drool.

 

More after the jump…

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Server Down

The game server is down – we’ll be bringing it back up tomorrow morning.

See you on the flip side.


Closed Beta Weekend #3 Details

And we're back!

Okay here goes the details for this weekend’s beta testing.

  • 11:23AM EST—Servers are live.

Servers are expected to be up at approximately 12pm EST on Friday May 25th and will go back down at about 11:59m EST on Monday May 28th.  We’ve decided to extend this weekend’s beta due to the fact that it’s a public holiday on Monday (Memorial day) and many of you have told us that y’all will be out of town during the weekend.

More after the jump…

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Response to Beta #2

Thanks everyone!

So there concludes another successful closed beta weekend.  First off with a huge thank you to all our players who spent the time playing through another rough build and submitting your bugs and suggestions on Get Satisfaction.  If you still have more to report, please feel free to do so—we just won’t be looking at it as often right now 😛

More information after the jump…

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