Server Slowdown

Tortoise or the hare?

Yup, we know there’s server slowdown and it’ll be happening until we’re able to bring more instances online.  We’ve currently ordered them but not sure how long that’ll take to deploy.  This is due to the EU server being slammed like cray.

But basically this is all good news.  More players are coming!  And we have that other video cast this weekend too… holy crap!


Hello Yogscast!

You may have noticed that the site and forums were unavailable yesterday evening into this morning. It was for the best of reasons!

The popular video podcast Yogscast posted a review of Guns of Icarus Online, and the resulting traffic apparently crippled our webserver. The process of upgrading to a better server also ran across some unexpected complications.

We’re now running on a new, improved webserver, and if something like this happens again it won’t take nearly so long to upgrade next time. Sorry for the interruption!


Beta 0.16 Update and Things to Come

In the new patch, your hard work in sharpening your skills will not be in vain thanks to the addition of the new Achievement System. All 3 roles (gunner, pilot, engineer) will have their own set of 6 mission chains that contain an array of achievements to unlock. With each achievement you unlock for each role, you’ll be also leveling up in the ranks and earn titles that will be displayed for you and everyone to see. Wear your rank and title with pride as you challenge your friends to see if they have what it takes to even get close to your fine skills.

Gunners also have something new to look forward to in the new patch. Gunner skills now all function as special ammunition that affects a whole clip at a time, and are changed by reloading the gun. Imagine unloading a full clip of your own special brand of might into the your enemy’s ship, showing what it really means to be the sharpest shooter in the skies.

These along with some fixes and tweaks will have you looking at your ships and crews in a new light as you ready yourselves for battles that will earn your both pride and honor.

On the development team today, things are taking shape in the form of targets for the soon-to-be-released updated Sandbox map for the game. Here players can practice things like shooting and steering out of the usual combat scenarios in order to perfect their craft. AI bugs are also being tackled and fixed so that we no longer need to worry about the AI being “less than reliable”. (ex. AI!?!?!?!?!?!)


Steam might be down tonight

Just FYI, Steam servers are going through an update today so that will probably take us down too 😛

https://www.facebook.com/Steam/posts/10151105676497339


Beta 0.15 Release Notes

quinceanera!!

And here we go!

Release Notes b15

NEW

  • Rejoin functionality.  If you are dropped from a game, you have the ability to return to it from the main menu within a window of a few minutes.


CHANGES

  • Rebuild times are no longer strictly proportional to part health: longer for guns and engines, shorter for balloons
  • The captain of the ship can always take the helm back from another crewmember
  • Junker and Squid health/armor rebalance.  Total health and armor are relatively unchanged but their ratios have.  Squid has less armor and more health to emphasize a support/hit-and-run play style.  The Squid takes the same number of direct Medium Flak shots (5) before dying as before but you’re taking most of it to hull therefore you can’t repair it (you need to be careful).  Junker has more armor and less health giving it the ability to tank… but not to the extent of a Galleon.
  • Galleon manoeuvrability decreased a smidge to compensate for increase Flak effectiveness.
  • Medium Flak has a slightly decreased muzzle speed and increased gravity.
  • Minor Mortar tweaks to decrease its DPS (reload time and rate of fire).


  • Custom Games no longer exist in their original incarnation.
    • All games are listed in the Match List, which is a new button replacing the “Custom Game” button
  • Running games are now listed in the Match List, allowing for more granular selection of mid-match game


FIXES

  • Fixed a problem with projectile networking that would cause shells to remain invisible for up to half a second after they were fired
  • Fixed a number of effects leaks that would cause performance to degrade over the course of a match
  • Fixed a timing bug that would occasionally cause the server to never send some changes to some clients.