More events, more people, more gifts!
We’ve been busy trying to keep everyone up-to-date on all the events including bounty hunting, developer battle lunches, training days, and the Cogs. We’re going to be taking advantage of more ways to let everyone know when everything is happening. Using our Steam Group and Twitter, we’re giving more options for people to follow our happenings. So all able aeronauts who want to remain up to date on every event should sign up with the Steam Group,http://steamcommunity.com/games/gunsoficarusonline, and follow the Twitter, https://twitter.com/GOIOnline.
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Onward to Adventure Mode! Newsletter
For those who missed it, we sent out new newsletter with up-to-date info on the Adventure Mode Kickstarter, Cogs, and what to look forward to in the days to come. You can see the newsletter by going here and you can also opt-in to the newsletter by going here.
Adventure Mode Kickstarter is Live!
It’s the thing you’ve all been waiting for. Adventure Mode is the next big step for Guns of Icarus. We’re getting ready to take this game to the next level, but we need your help. Read all about it, and back us on Kickstarter!
If you’re at PAX East this weekend, come visit us! We’re part of the Indie Megabooth, booth #782 in the expo hall.
Flight School Tonight
Are you new to guns and want to learn the dos and don’ts of aerial combat? Then join some of our best veteran players as turn landlubbers into full-fledged sky aces.
At 8 pm EST they’ll start hosting games to teach people. All you have to do is show up to be taken under the wing of some of our experts.
This event isn’t just for those stepping into the sky for the first time. If you already have your sky legs, but want to know when you should drink your moonshine and when you should use it in your engines feel free to stop by.
If you’re looking for more information or up the second updates check out their forum thread. For all other events keep an eye on our calender.
Version 1.1.5 Release Notes
Hey, everyone,
Servers are back up and Guns of Icarus Online has been updated to version 1.1.5! Without further ado, here are the release notes!
Features
– Added support for most character sets in chat, including Cyrillic alphabet
– Added AI name tags with class indicator
– Announce part destructions and kills from the Tar Barrel skill (as with ramming, destructions are credited to the player on the helm)
– Spectators: new UI providing detailed information on ships and crew.
– Spectators: always show crewmembers on a ship you’re orbiting
Balance
– Rebalanced rebuild game so that engines are slightly easier to repair than before.
Fixes and Optimization
– Fixed excessive lens distortion on high-zoom scoped weapons (e.g. Mercury)
– Fixed gun rotation bug that led to shots not going where expected when the gun was rotated partially in both axes
– Enabled new packet CRC functionality; this should fix router-specific disconnection errors (WRT54G and others)
– Made a number of server fixes to improve performance and reduce/eliminate slow-time:
— Eliminated the (completely pointless) physics cost for spectators
— Improved physics performance in general
— AI crewmembers raycast for line-of-sight less frequently
— Improved networking performance; in particular, the amount of load per-user-per-object has been reduced.
– Fixed a number of bugs related to asset loading
– Fixed a bug where map name would not update after a vote
– Fixed a number of Explicit AFK bugs, particularly related to respawn
– Made several changes to graphics options (will be reset to default values):
— Excessive/redundant entries in graphics options removed
— Fixed a bug with initial resolution detection
— Fixed several bugs related to resolution settings
– Fixed an issue where AI gunners would not perform the correct line-of-sight check under 300 meters
– Fixed shader issue that could cause aliasing around objects silhouetted against smoke particles
– Fixed trails so they properly fade out.