New build today! Here are all the details:
– A new main menu UI flow distinguishes customization, matchmaking (“quick game”), and custom games
– Simpler and more automatic matchmaking flow to join random map for quicker starts (use custom games for finer control)
– Crews stay together after matchmade games
– Networking: state changes are packed into fewer UDP packets, this should improve connection stability and networking performance considerably
– Fixed a bug with projectile attacks that would cause the damage dealt to decrease significantly with each hit
– Fixed a case that could cause game state changes to never get sent to clients under certain timing circumstances
– Fixed a case where Hydrogen would allow you to reach and stay at altitudes not normally possible
– Fixed broken Fire Tarp model
– Effects for double-barreled guns play on the correct barrel more frequently
– Effects: fixed flares that did not clean up (mysterious floating lights)
– Hole in Dunes collision mesh fixed
– Simplified nav-mesh for all ships (improves AI pathing)
– Missile Sling has new reload and fire animation
– Jump animation bug fix
– Weapon fire animation time scale bug fix
– New 1v1 map, Duel at Dawn
– Balance: Gatlings are now primarily effective against hull armor, and Carronades are primarily effective against balloons