Weekly Progress Report 10/31/2014

A very first look at a new boss ship!
A very first look at a new boss ship!

Happy Halloween, Ghouls and Gals!

With the massive sale happening it’s a time perfect to talk to all our players what we’re planning for our next update and the changes coming to the matchmaker

As always join us live to give us feedback, talk about the patch, and hear all the exciting new things we’re working on. We’ll be on at 3 pm eastern on twitch.

See what everyone’s been working on after the jump!

Alex:
Fixing some shaders for the PS4, working on a new way of displaying spotted enemies with less bracket noise, this is intended for Co-Op, but we’ll see if it’ll leak back into Skirmish.

Howard:
Anniversary sale and match system improvement.

Eric:
Matchmaker improvements, tertiary systems to improve matchmaking behaviors, faction progression updates and revisions.

Victor:
Working on the workshop, hooking new UI and GUI skin.

CH:
Some PS4 testing, minor UI fixes, and back to Airship AI actions.

George:
Engineering engine audio pitching based on throttle speed, Better grounded state detection for Animations, and bug fixing.

Tim:
Working on Workshop, learning 9 slices, and compositing

Matthew:
Grabbing feedback and working on improvements for matchmaking and player sale support.