Server update!

A new update has just been pushed to the server! Server data was reset, so you’ll need to reenter your character and ship customization, but we made a bunch of bugfixes and balance tweaks.

Full summary of changes after the jump!

Here’s everything that’s new with this patch:

  • Client CPU speed increased by 70%, increasing FPS across the board.
  • Fixed LoDs for engines and guns, reducing slowdowns caused by lots of ships on screen
  • Fixed invisible crew and ship parts after enemy ship destruction
  • Fixed floating name tags when players joined mid-match, and after ship destruction
  • Lobby chat now supports scroll
  • Scoreboard and Map are now click and hold to keep open, and do not block input
  • Scoreboard now updates immediately, and displays class indicators for human players
  • Hit indicators now resize based on damage done per component. Allied crewmen’s indicators are transparent with an outline
  • Audio hiccups from disk IO and CPU use reduced. Audio CPU and memory use reduced
  • Fixed several underlying network synchronization issues (addresses out-of-sync health, repair clock, fire display, spawn issues)
  • Server-side performance improvements should greatly reduce incidences of “slow time”
  • AI is less effective at sniping very distant targets
  • Hit indicator events accumulated per target object (part of client indicator scaling)
  • Rebalanced speed of ships (except the Squid)

As always, please report any instances of bugs, server issues, or other problems at http://bit.ly/MuseBugs. Thanks!