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The Alliance Open Alpha is open starting August 1st, and the skies will fill with new exotic ships, new lethal weapons, and new strange locations. It’s a dangerous new world and you’re going to fly in it.

Servers will go down at 12 am Eastern Monday and be back up at roughly 6 am Eastern. From 8/1 to 8/8, you will be able to experience 3 new Alliance game modes – Assault, Defense, and Retrieve – over six new maps. You’ll find yourself flying and crewing on four new ships with access to 4 new guns in the service of one of four factions. All of these new contents will be in service to the first war of Icarus. Defend a homeland, launch a daring attack, recruit mercenaries, and build defenses as you and other players attempt to dominate the world. Can you rally your faction and turn the tide of the war?

How to Fight a War

Every battle you fight will change the world around you as you apply points, recruit troops, and build defenses.

When you first start Alliance, you’ll pledge to one of the four available factions. The honorable Baronies, industrious Anglea, sage Chaladon, or devious Mercantile.

faction

After you’ve chosen your side simply press Play and begin!

By pressing play, the matchmaker will find you a match, and points will be applied to your faction’s side, you’ll progress through your faction (up to rank 4 for the Alpha,) and earn points for your war chest.

To specify where you want to fight for and apply your earned points towards your faction’s war efforts, click World Progression on the main menu. From this map screen, you can spend from your war chest by click on a territory and then click on Reinforce to improve attacks and defenses of the territory. By click on the territory, you’ll also dedicate your next battle there. Your war chest will increase in size as you rise through the faction, earning the opportunity to horde and use more resources for your side.

Discover everything available in Alliance and full patch notes below! Continue reading

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The War begins

The War begins

Welcome to your Open Alpha Announcement and Survival guide!

Jump to Japanese page = 日本語版はこちら

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From August 1st to August 8th, ALL owners of the current Guns of Icarus Online will get to preview the PvE Guns of Icarus Alliance in our Open Alpha.

Everyone who pre-orders before August 8th will receive an exclusive badge for supporting us, this will include all kickstarter backers and previous pre-orders.  You can pre-order right now by following this link.

What can you expect in Alliance Open Alpha? Follow the jump to find out!

Continue reading

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The skies will darker with bosses and new players!

The skies will darker with bosses and new players!

Hello everyone,

The event we’ve been talking about for the past couple weeks, the open alpha has a date!  August 1st will be the start of the open alpha week.  We’ll have more information coming up soon. Also Alliance won an award for Best 3D Graphics in the 2016 Intel Level Up Game Dev Contest!

As always we’ll be talking about the open alpha, new updates, and answering questions at 3 pm on twitch.tv/gunsoficarus. Stop by, enjoy the rambling, and learn Icarus secrets!

Follow the jump for our player of the week! Continue reading

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What some of us stare at daily

What some of us stare at daily

Hello Everyone,

Unity 5 is in full force and you can see Guns of Icarus on Unity 5 in our dev app. We’re testing it for bugs and issues that the new engine upgrade introduced. Also be sure to try fighting against our new AI pilots!

We’ll be talking about unity 5 and the upcoming open alpha today at 3 pm eastern at twitch.tv/gunsoficarus. Come ask us about it, other things, and hear us ramble and get off topic!

Follow the jump to see what some of the team is working on and our player of the week. Continue reading

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New map in the new engine!

New map in the new engine!

Hey everyone,

First and foremost, apologies again for no fireside. There were net issue which should hopefully be fixed up for next week. We will still be running testing over the weekend so we hope to see you there! Unity 5 is live on the dev app and we need your computers and eyes!

Check out what we’ve been working on and our player of the week after the jump: Continue reading

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Our process for map making

Our process for map making

Hello everyone,

A long slow clap for the beautiful gif above from Tim, our art director. This should show an outline of the process that goes into all of our maps.  We’re coming up to the final week for the “Why We Fly” video event, please send in your submissions so you can get exclusive titles that will NEVER be given out again!

Our apologies for last week’s stream being missed. We had a pressing press engagement that ran long, but we’re back this week! We’re be at twitch.tv/gunsoficarus at 3 pm eastern talking about the hotfix and upcoming Open Alpha that’s in the works!

Follow the jump to see what we’ve been working on and our player of the week! Continue reading

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balloon horde bug

Trying out a new ambush mode, but the AI jumped us with over 100 objectives!

Hello everyone,

We’ve been testing out a lot of new ideas all through the week. Ambush, Skyball, and new VIP changes are being worked on right now. With all the work both Skyball and the VIP changes are ready to get dirty and have players run though them. You can find their testing through the Experimental Crew. We’d love everyone to show up and let us know what you think of what we’re working on.

As always we’ll be live at 3 pm eastern at twitch.tv/gunsoficarus to talk about these changes and new game modes live.  Come ask questions, be a part of exclusive events and rewards, and join in the community experience!

Don’t forget the “Why We Fly” Video event is live! Exclusive titles and a chance to be one of the faces of Guns of Icarus is up for grabs!

Follow the jump to see what the team has been working on and the player of the week. Continue reading

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