Weekly Progress Report 9/12/2014

A sneak peak for all our bird watching captains and crew.

Hello, Icarus! Time to talk about our week, our work, and whats worthy of your attention.

Join us at twitch.tv/gunsoficarus at 3 pm eastern, 7 pm gmt, for the Dev Fireside Chat! We’ll be talking out the quickly approaching patch, including an all new progression system, and answering whatever questions, comments, and concerns you have .

To see what everyone has been working on just follow the jump.

Tim:
Testing a very cool shader and painting more ships.

Alex:
Building said very cool shader.  Also working on some director tweaks.

Howard:
Still planning for our 2 year anniversary, spent time understanding the new steam, and building our curation page as well as reaching to people to cover us.

Eric:
Refactoring enemies into better ‘waves’ then testing them in the various modes to see how they work.
Also working out kinks in progression transition to ensure that everyone is in a good place, achievements or not.  We’re going to take into account your titles for each class, matches won and lost for each class, and finished achievements to have the best transition into the new XP-based progression system.  You will not lose titles and regardless if you just play a lot of matches or hunt for achievements (possible fewer matches played) the playing field will be even for everyone moving forward.  More information regarding the new system coming soon.

George:
Fixed a few bugs, working on tools for automating asset configuration, working on the Maya tools pipeline.

CH:
Revising airship AI positioning and movement actions, testing with new models and configurations.

Jerry:
Worked on some client side user behavior tracking mechanism. Also started the new progression UI and related user stats.

Victor:
Checking the Playstation  license  is working.
Making the new UI of workshop working.

Tom:
Worked on the new plane enemy flight model.

Matthew:
Research on new Steam, CA training, and anointing new mods.