Weekly Progress Report 5/30/2014

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Don’t forget to sign in before Monday to get your free costume.

Friday is here and it means we get to tell you about our week and hang out with you on Twitch! This week will also have a special guest, Dan from the Rob and Dan show, who is excited to talk about the Hephaestus tournament. The new premier Guns of Icarus event happening this weekend!

As always catch us at twitch.tv/gunsoficarus to talk to us live, ask questions, and press us for details of upcoming features.

Team weekly breakdown after the jump

Howard:
Supporting players and posted part 3 of the post-mortem.

Alex:
Prototyping a “cargo barge” that you can drag around for certain co-op game modes.  The same code might hypothetically find use in Skirmish mode as either 1) an improved harpoon or 2) a capture-the-flag mode.

Also server maintenance and monitoring in the face of our new record of 4000 concurrent players.

Nathan:
Prototype of new engineer tool went well, now making a version for internal testing.

Eric:
Evaluating/testing old and new ammos.  Co-op features.

George:
Working on automated client side performance testing tools

Emily:
Working on the welcome screen.

George:
Working on automated performance testing. Getting a tool that will help save us time when looking for performance bottlenecks.

Jerry:
Kept on matchmaking system – the new algorithm should cover low pop situations much better. Other than that was current server stability fix / monitoring.

Tom
Improved new movement for Bomber and Gatling planes.

Matthew:
Player support and competitive updates.