Weekly Progress Report 1/9/2015

A work-in-progress shot of the Baronies enemy textures.

A new year is here and we’re super excited for all the awesome things this year will have us working on and releasing.  As you can tell from the enemy textures pictures things are starting to look really good and I can promise from the internal playtesting it feels as good as it looks.

We’re going to do our best to get a playable copy in all our kickstarter and pre-order’s hands as soon as possible.  Our goal is to clean it up a bit and make sure everyone is testing a solid and stable game and your input can be focused on what’s fun and interesting and not what’s broken or incomplete.

As always though if you’d like to hear a full review of last year and what huge things we’re planning this year. Join us live at twitch to give us feedback and hear about what’s coming to Guns of Icarus soon. We’ll be on at 3 pm eastern on twitch.

The team’s week after the jump!

Eric:
Testing game modes. Working on lots of details with world/faction progression.

Alex:
Lots of planning meetings, fixing assorted co-op director issues, refining Defense, and upgrading the project to Unity 4.6

Howard:
Lots of planning to start the new year!

Jerry:
Working on dedicated server’s management tools, new UI system tryout, and bug fixes.

Victor:
Bug fixing!

Tim:
Planning, preliminary work for new coop level, and UI testing

George:
Splitting up assets bundling for Project, adding some airplane sounds, and fixed a bunch of bugs related to sound.

CH:
Being horribly ill with the stomach flu, Unity 4.6 UI experiments / testing compatibility with our own UI system, and some editor scripting fun.

CS:
Tweaking input pacing and working on parameter editor.

Jack:
Baronies enemy final textures and damage states.

Matt:
Support follow up and massive community event planning.