This weekend – the 18th and 19th of February – we attended the PC GAMER Weekender with Guns of Icarus Alliance and got to exhibit our pride and joy: 

The technological breakthrough: seamless PS4 cross-platform.

That for the first time in history, you can play all the way from a PC – to a MAC – to a Linux – all the way to the PS4 – with working text and voice chat!

This game has always been about teamwork and communication. When we started porting to the PS4, we knew we had to preserve voice-chat by any means possible! You are a sky pirate, on an airship in a steampunk world, entangled in a larger than live war between 6 elite factions vying for ultimate world domination. Meanwhile you are running around like a chicken with its head chopped off, and punching machinery back into shape; The entire fun, and tension is based on being able to share your strategies, point out hostile ships you spotted, and sharing your excitement between the 4 of you on the ship!
Earlier last year, we finally cracked the code. This is happening. And it’s coming out SOON.
Muse Games

 

The Guns of Icarus Crew

As a small New York based indie studio we rely heavily on our community to support, and make European conventions happen. These British players went above and beyond to support us, and we couldn’t be more grateful. They are a true testament to what kind of people this game attracts, and it fills us with pride!

From left to right:
Community Treasures; Ben (FaultForce), James (Magathery), Jay (Crusty Skunk), Ashley (The Mann)  – and Muse Dev Wendy (B’Elanna)

 

“One of these things is not like the others,
one of these things doesn’t belong”

It was so much fun to see people’s reactions to the PS4 actually playing the same matches with the Steam versions – the British term “gobsmacked” applies!

Being at PC Gamer Weekender with a PS4 might seem counter-intuitive, but this was definitely the place to show it off: Every PC gamer has a colourful friend circle made up of artists that use their Mac for everything, programmer friends who spend more time fiddling their Linux OS than actually using it, and their console friends who like to seperate PC tasks from their gaming environment – and now you have a game you can all play together, and friends, as a team, and as adventurous sky pirates!

 

 

“One of the busiest booths at the convention”

The booth was bursting with people the entire 2 days to the point where the actual convention staff called us the busiest indie booth, and even one of the busiest booths at the entire convention! We were focusing so much on making everyone’s experience a special one, that we didn’t even notice how packed we actually were in contrast to the amazing games around us!

We definitely drew a crowd, and we were overjoyed to see people engage with the game, and by extend with us.

“There is a special kind of magic that happens when you fangirl about your own creation. I am constantly beaming with pride over what we have accomplished, and conventions are where you get to engage with other people face to face and share this excitement!”
-Wendy

But it wasn’t only our endless enthusiasm, it was all of you!

Every single personal encounter with attendees, indie press, youtubers, streamers, our fellow indie devs, and of course the PCGWeekender staff, was so wholesome. We feel so blessed to have this kind of relationship within geek and gaming culture!

It’s easy to forget, but at the bottom of it we are all gamers – and PC Gamer Weekender let us connect to gamers, as gamers.

Thank you, to everyone who could come, everyone who couldn’t come but supported us from afar! You are the real MVPs!

Thanks for flying with Guns of Icarus

 

 

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Due to old server hardware and a partially failed data transfer in an attempt to save said data, some of this website is lost. Many images are gone, as well as issues with the forum.

We are evaluating our options to move forward including rebuilding the entire website.

Please bear with us for the time being since we’ll need to divert efforts into completing these tasks.

Thanks!

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Hey there!

We’re thrilled to confirm that we will be bringing the PlayStation 4 version of Guns of Icarus Alliance to PSX 2017, taking place this weekend in Anaheim! If you plan on attending, we would love to welcome you to try a demo of the game at Booths 4 & 5.

In case you need more incentive than playing an awesome steampunk airship combat game, we will also be participating in the PSX 2017 Mobile App Quests & Rewards program! Attendees can scan a QR code on their badges in the PSX app, and then participate in all the Quests & Rewards throughout the course of the show. If you swing by our booth and complete a super easy task, you’ll be rewarded with something very cool! We’ll be posting the exact details of the reward on Saturday morning on Twitter and Facebook, so be sure to check us out over there for all of the info!

We’ve been working so hard on this, and it’s amazing to us that we’re in final stretch leading up to release. Even though we have a number of projects we are currently working on, Guns of Icarus has always been of utmost importance to us, and we’re so excited to be able to bring the game to even more people. Even more, we’re excited that we have the opportunity to continue to unite our players.

We fully designed this game to be cross-platform with the PC, Linux, and Mac versions that are currently running over on Steam, and it was important for us to ensure that the PlayStation 4 release would not be a point of division, but rather a way for us to grow our community. Having PlayStation 4 players be able to seamlessly join matches with our PC, Linux, and Mac players is a dream come true, and we can’t wait for you to experience it. Teamwork has always been the heart and soul of Guns of Icarus for us, and we’ve always considered uniting our players, no matter their platform of choice, to be an integral part of that experience.

“Everything Guns of Icarus finally arrive on PS4 as a console exclusive, giving us the chance to push the envelope in cross-platform play,” says Howard Tsao, Team Lead, Muse Games. “Not only will PS4 players get to play with PC players on the same server and in the same match, they will also be about to talk to each other via voice and text chats for the first time ever. Guns of Icarus is all about teamwork, so it was imperative for us to find a way forward to solve the technical challenges to make this possible.”

We have so much more to share with you in the coming weeks, and can’t wait to do so! Stay tuned for more exciting updates. Until then, thanks for flying with Guns of Icarus.

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Ohai!

This Sunday, October 29, Guns of Icarus Online will be celebrating its 5th Anniversary!

*Cue party music*

We have a ton of things planned – with the first launching today! Guns of Icarus Online is currently FREE through on the Humble Store! Yes you read that right – FREE.

For the sake of clarity, here’s a graphic:

See? FREE!

But wait… there’s more!

Guns of Icarus Alliance is available on Steam at a discount of 75%, bringing the game to only 3.74!

*Cue fireworks*

Oh, and speaking of fireworks, you may have noticed a little extra something when a ship goes down in-game. Because no celebration is complete without fireworks! And, of course, you’ll be needing your best attire. Every good birthday party needs a hat, and just by showing up to hang out with us, you can get one of those, too.

As part of our actual birthday celebration, we’ll be hosting a 5-hour stream this Sunday, kicking off at 2pm Eastern Time, which you can watch over on our Twitch channel.

Until then, fly safe, and we’ll see you in the skies.

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Hello there, fellow sky captains and crew!

We are honored to announce that we are participating in a fundraising effort in support of the victims of the recent hurricanes.

Humans aren’t perfect – but our drive to help others in times of need, in spite of all of our differences, is one of the most amazing things about us. There are millions of people, at this exact moment, feeling the lasting impact of the recent hurricanes. We are limited in what we can do individually, but have no doubt that we can make an impact when we all work together.

In times like these, we see communities join forces and become so much stronger than the sum of their parts. A single donation may not do much on its own, but as part of a combined effort by many different kind-hearted people, it can contribute to something life-changing, and even life-saving. In that spirit, we are happy to participate in this effort in cooperation with our own wonderful community.

We already have many Muse and community-organized events, and we’re happy to confirm that we will be using those times to try to raise money for everyone impacted by the storms. Now through September 30, we will be hosting these community events on our Twitch channel – https://www.twitch.tv/gunsoficarus – and will be dedicating our regularly scheduled streams to this cause as well.
You can read more about what we’re doing on the donation page here.

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Ohai there!

It’s already been a full week since we presented Guns of Icarus Alliance at CoxCon in Telford, England. Every showcase, and convention is different so I wanted to share our adventure with all of you. If you are following us on Facebook and Twitter, you might have noticed our constant updates, pictures, posts, vlogs, and live streams!

Guns of Icarus PS4 – First Time Ever

At CoxCon 2017, we debuted the long awaited PS4 Guns of Icarus for the first time ever! We had a large booth directly between the 2 points of entrance, overlooking the entire floor, so we decided to point all the screens facing into the room, for everyone to see. The PS4 Guns of Icarus was projected onto the big display.

This was the first time we brought the PS4 to a convention, and we want to give a big thanks to Sony for helping us with the hardware for the demo.

It was very interesting to see the console creating its own vibe around it.

Conventions are a very stressful place, and sometimes sitting down can feel like too much of a commitment, while being handed a controller seemed much more casual.

Groups of friends would just pass around the controller letting each other play. There was so much more community to it, with a lot more talking than from PC to PC. The best part was on the last day, when we borrowed some bean bags from the communal lounge and put them in front of the PS4 Display Screen. People did not want to leave, and security had to throw them out at the end of the day.

The team started to tell those on the show floor that their online teammates were playing on other platforms like PC, Mac, and Linux. Actually being able to sit players down on a Linux, next to a Mac, next to a Windows, and next to the PS4 was a really good way to demonstrate how important accessibility is to us as developers. Not everyone can afford a gaming rig, and it became obvious that this was something people didn’t expect from a polished game like this. Our minimum system requirements are quite generous, and we got to explain to everyone just how the Unity 3D engine lets us take advantage of the gorgeous shading, without being heavy on the GPU.

For those not entirely convinced, we made sure to show them the Film Grain Filter. Everyone’s gaming experience is important to us, and this feature is perfect for bringing back a little flair without taxing your machine.

A lot of the CoxCon attendees have heard of Guns of Icarus, but not of Guns of Icarus Alliance.

We got to explain how Guns of Icarus Online was the game we were able to make in 2012, and how we have grown as people and developers since. How we remade the entire game, added all the multicultural steampunk elements like factions, a living, breathing MMO Risk world map that is impacted by every ounce of effort the players are putting into it live, a unique AI that is able to learn and anticipate moves, keeping each and every game unique, and building game modes with the aid of our inventive community.

And that as a thank you for helping us create Guns of Icarus Alliance, we made sure that everyone who invested in our previous game is able to log into GOIA by combining the launchers and giving all of you free access to the updated PvP.

Sights & Sounds at the Booth

We had great turnouts at our booth all throughout the con.  Additionally, HyperX hosted an event where they sponsored 4 rounds of Cloud Stinger Headsets for Guns of Icarus Alliance competitions, which were announced on their main stage. We played 2 Sunset Blitz Speed Runs. Almost everyone queueing up were first time players. Not playing against each other, but against time itself seemed to be less intimidating when trying a new game. The teams were very focused on communicating with each other, and hearing the other side advancing in waves made it even more competitive. Ben was shoutcasting the Speed Runs, which attracted people from all over to crowd around the screens and join in; picking sides, cheering their teams on, identifying with their victories.

For Day 2, Sky Captain Maximilian Valentine, Captain of the Sky (a.k.a. Jesse Cox), was recruiting 3 brave individuals to crew on his Goldfish, and challenging a fearless crew of 4 in an epic PvP 1v1 showdown. Hundreds of people were queueing for their chance to watch the fight, and hear the smack talk that we transmitted across 3 big TVS showing the map movements and each ship.

It was an amazing fight to watch, and if you missed it, fear not; This was live streamed on Facebook and you can watch it here:

Even during Jesse Cox’s stream our booth was very busy. It was generally so busy between Panels that every single PC provided on the HyperX Stage was running Guns of Icarus Alliance with people who didn’t make it into the booth.

CoxCon is all about The Queue™.
Whenever we noticed traffic was slower, we ran along the long queues handing out GOIA goodies, so Wendy gave out trading cards yelling “Guns of Icarus Alliance released on PC, Mac, Linux, and soon PS4! It’s all about steampunk airships, huge turret guns, and the ultimate teamwork! Look how pretty! You get a Junker! You get the Judgement,..”

We figured that some merch would sweeten the waiting process, and a lot of you came by after to say hello and try the game! So YAY!

Youtubers & Twitch Streamers:

Besides the almighty Jesse Cox, we also ran into lots of other babes!

Barry and Sips from the Yogscast had their booth on the other side of HyperX Stage facing us, and were drawn to the giant glimmering PS4 screen.

Dodger, whom we invited to play Guns of Icarus Alliance, is considering doing a girls’ dev stream with Liz and Wendy!

We can’t thank Genna Bain and TotalBiscuit enough for standing up for transwomen. We are a team built on diversity, and what they are doing is really inspiring. While treatment still occupies a lot of his time, we expressed our desire to get TotalBiscuit back in the skies and show him how far we’ve come.

NerdCubed and Rebecca also stopped by, and we hope to hand Rebecca a spanner soon!

We also ran into a hand full of small streamers: We love you and support you!

If you saw us at CoxCon, do not hesitate to reach out, so we can get you sorted.

 

Teamwork Made It All Possible

Muse Developer and representative Wendy was drawing in people with her infectious passion.
Community treasures Zyem and Crusty were helping people with navigating the PS4 build.
Josie did factual explanations of the computer version.
And former MLG player Ben created a really good mood, almost shout casting what people were doing and what was happening, making sure that things stayed exciting and people knew what was going on!

With our booth setup, in addition to our array of PS4, PCs, and displays, we also dedicated an entire table to GOIA fan merch, like pins and trading cards that attracted a lot of attention by itself! Thanks to Zyem, the booth looked more professional than ever before – clean, elegant, and running 2 additional emergency machines hidden neatly underneath the table :D.
And while Josie’s work laptop and Ben’s old MacBook weren’t part of our original plan, they turned out to go quite well as live cross-platform set up, especially accompanied with the live presentation of the PS4 build at a con!

This CoxCon has been the smoothest and most organised convention we have ever been a part of. We had time to talk to EVERYONE that even glanced at the booth. HyperX were incredibly generous in their support for our players, even giving out an extra round of their Cloud Stinger headsets.

Our team really pulled its weight – more engaging than ever, and leaving a real impression on this convention.

And last but not least, we wanted to thank Jesse Cox and the CoxCon organizers.  Jesse has always been a huge supporter of the Guns of Icarus franchise, and CoxCon will always have a special place in our hearts.

Thank you to everyone who came by and said hello! – We’ll be back!

Posted in Community | Comments Off on CoxCon and the Ps4 Reveal

Hello everyone,

We have lowered the price on Guns of Icarus Alliance! This permanent price drop is intended to lower the gate of entry and to help us bring in more players and open more opportunities down the road.

This isn’t just good news for people looking to buy Guns of Icarus Alliance though.

To thank everyone who bought around release and supported us while you missed out on the $5 price drop, you will be receiving over $20 of free items. All you have to do is turn on your game and you’ll recieve items in the rewards section under special events and “full price celebration.”

Here’s a full list of the rewards.

  • Traveler Theme
  • Crimson dye x2
  • White dye x2
  • Eagle Figurehead
  • Garrison Cap (Male)
  • Garrison Cap (Female)
  • Jewelers eye (Male)
  • Jewelers eye (Female)
  • Maddyson  (Male)
  • Corsair (Female)
  • The Conductor (Male)
  • The Conductor (Female)

These items are the least we can do for our players who have supported us. We get to follow our dream of making games because of all of you!

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