Author Topic: Dev-App Testing change-log: 6 July, 2018  (Read 14538 times)

Offline Inkjet

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Dev-App Testing change-log: 6 July, 2018
« on: July 06, 2018, 06:14:22 pm »
UI:
  • Spotted ship names team-coloured
  • Spotted ship names adjusted to be more colourblind-friendly

New Gamemode: 2v2v2v2
  • Battleground at Blackcliff
  • Water Hazard added as an additional test map
  • Spawn 'threat detection' added
  • Spawns adjusted
  • Lead team will now be auto-spotted and marked

Pilot Target:
  • Increased to 30s (from 10)

Canyon Ambush 4v4:
  • Stress Testing

Hwacha:
  • Explosive: 15 (from 24.66)
  • Cooldown: 0.138 (from 0.12)
[li]Reload Time: 13.5s (from 14)[/li][/list]

Nemesis:
  • ROF: 0.6 shots/s (from 0.5)
  • Reload: 6s (from 5)
  • Range: 2000m (from 800m)
  • Shell Drop: 9.8m/s (from 13)
  • Jitter: 1 deg (from 2)
  • Vertical Angles: 25 up/ 25 down (from 25/15)
  • Zoom: 2x (from 1.75)

Drogue Chute:
  • +250% Vertical Drag (no change)
  • +250% Longitudinal Drag (from 0)
  • +500% Lateral Drag (from 0)
  • +0% Thrust (from -60%)

Phobos Light Mine Launcher:
  • Shell Life: 600s (from 240s)

Pipe Wrench:
  • -1 Fire Stack per hit (from 0)

Galleon:
  • Hull: 1500 (from 1400)
  • Armor: 820 (from 800)
  • Longitudinal Speed: 36 m/s (from 30.02)
  • Acceleration: 3.2 m/s2 (from 2.10)
  • Turn Speed: 8 deg/s (from 8.02)
  • Turn Acceleration: 6 deg/s2 (from 5.06)

Junker
  • Vertical Speed: 14 m/s (from 13)
  • Vertical Acceleration: 5.5 m/s2 (from 3)

Impact Bumpers
  • +350% angular drag
  • +500% lateral drag
  • No change to engine force (from -60%)
  • -30% impact damage

Stormbreaker
  • Lateral Drag: 0.4 (from 0.75)
  • Armour: 420 (from 320)
  • Gun 2: 53 deg port
  • Gun 3: 37 deg starboard (from 45)
  • Gun 4: 102 deg port (from 110)
  • Speed: 32

Offline Corporal Ravioli

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Re: Dev-App Testing change-log: 6 July, 2018
« Reply #1 on: July 06, 2018, 11:02:13 pm »

Offline Richard LeMoon

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Re: Dev-App Testing change-log: 6 July, 2018
« Reply #2 on: July 07, 2018, 12:07:22 am »
Yes. Sorry, that is how it is listed in the data. It is translated to easier consumption in the Library now.

Cooldown = time between bullets

Cooldown x (number of shots - 1) = RoF in shots per second.

Shots per second is 7.25. (well, 7.246 and some change, but likely over 7.25 due to server tics.)