Guns Of Icarus Online
Admin => Dev App Testing => Topic started by: Inkjet on July 06, 2018, 06:14:22 pm
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UI:
- Spotted ship names team-coloured
- Spotted ship names adjusted to be more colourblind-friendly
New Gamemode: 2v2v2v2
- Battleground at Blackcliff
- Water Hazard added as an additional test map
- Spawn 'threat detection' added
- Spawns adjusted
- Lead team will now be auto-spotted and marked
Pilot Target:
- Increased to 30s (from 10)
Canyon Ambush 4v4:
Hwacha:
- Explosive: 15 (from 24.66)
- Cooldown: 0.138 (from 0.12)
[li]Reload Time: 13.5s (from 14)[/li][/list]
Nemesis:
- ROF: 0.6 shots/s (from 0.5)
- Reload: 6s (from 5)
- Range: 2000m (from 800m)
- Shell Drop: 9.8m/s (from 13)
- Jitter: 1 deg (from 2)
- Vertical Angles: 25 up/ 25 down (from 25/15)
- Zoom: 2x (from 1.75)
Drogue Chute:
- +250% Vertical Drag (no change)
- +250% Longitudinal Drag (from 0)
- +500% Lateral Drag (from 0)
- +0% Thrust (from -60%)
Phobos Light Mine Launcher:
- Shell Life: 600s (from 240s)
Pipe Wrench:
- -1 Fire Stack per hit (from 0)
Galleon:
- Hull: 1500 (from 1400)
- Armor: 820 (from 800)
- Longitudinal Speed: 36 m/s (from 30.02)
- Acceleration: 3.2 m/s2 (from 2.10)
- Turn Speed: 8 deg/s (from 8.02)
- Turn Acceleration: 6 deg/s2 (from 5.06)
Junker
- Vertical Speed: 14 m/s (from 13)
- Vertical Acceleration: 5.5 m/s2 (from 3)
Impact Bumpers
- +350% angular drag
- +500% lateral drag
- No change to engine force (from -60%)
- -30% impact damage
Stormbreaker
- Lateral Drag: 0.4 (from 0.75)
- Armour: 420 (from 320)
- Gun 2: 53 deg port
- Gun 3: 37 deg starboard (from 45)
- Gun 4: 102 deg port (from 110)
- Speed: 32
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- Cooldown: 0.138 (from 0.12)
ROF?
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Yes. Sorry, that is how it is listed in the data. It is translated to easier consumption in the Library now.
Cooldown = time between bullets
Cooldown x (number of shots - 1) = RoF in shots per second.
Shots per second is 7.25. (well, 7.246 and some change, but likely over 7.25 due to server tics.)