Author Topic: Dev-App Testing change-log: 26 January, 2018  (Read 4673 times)

Offline Inkjet

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Dev-App Testing change-log: 26 January, 2018
« on: January 26, 2018, 04:10:39 pm »
Shrike
  • Armor: 400
  • Hull: 650
  • Longitudinal Speed: 40 m/s (from 36.38 m/s)
  • Longitudinal Accel: 10 m/s2 (from 8.04 m/s2)
  • Turn Speed: 14 deg/s (from 13.65 deg/s)
  • Turn Accel: 7 deg/s2 (from 8.01 deg/s2)
  • Mass: 75 tonnes (from 95 tonnes)
  • Vertical Speed: 17m/s (from 9.43 m/s)
  • Vertical Accel: 2 m/s2 (from 4.16 m/s2)

Nemesis
  • Add 1.75x zoom (on right click)
  • Force: 200kN (from 100kN)
  • Projectile Speed: 400 m/s (from 350 m/s)

Choppy
  • Increase duration to 200s
  • 200s Cooldown

Minotaur
  • Force: 120kN (from 150kN)

Blackcliff
  • Enable 4v4 for testing

Offline Richard LeMoon

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Re: Dev-App Testing change-log: 26 January, 2018
« Reply #1 on: January 28, 2018, 03:03:19 pm »
Report on how the Blackcliff stress test went:
We ran 4v4 (8 ships) with Galleons, Stormbreakers, Magnates, Shrikes, and other ships I can't recall sporting hwachas aplenty, mines, flares everywhere, and tar. Basically, everything to induce the worst lag possible. We all met in the center of the map and set off the command to fire all guns at the same time. But, we were not done yet! After all that was running, I then hit the command to spawn in ALL 13 SHIPS IN THE GAME to the tune of lightning strikes everywhere. Flared tar, fires and mines everywhere, 21 ships on the map autofiring hwachas, lightning, and it was still playable.

Verdict: Should be ok for most systems under normal game conditions. Needs a start spawn fixed for each team.

Shrike:
The changes received mostly positive feedback.

Nemesis:
Good to go.

Minotaur:
Still powerful enough, but has a little less edge.

Choppy:
Additional info:
Damage: FIXED! Both Gats shoot in unison. MOAR DAKKA! Previously bugged so only one gat would shoot at a time.

gun 1 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second
gun 2 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second
gun 3 Mortar, 60 explosive/60 explosive (from 30/30), 6 ammo, 5 reload, 0.45 shots per second

Very useful now. Groups of Choppys become a god-like force that eliminates all foes in reach.

Additional:
The Salvo Neutralizer had its hitpoints set to 5000 (from 500) armor type, since concentrated Piercing damage could destroy the shield before the stated 20 seconds were up.